bsnes/phoenix/windows/object.cpp

18 lines
336 B
C++

namespace phoenix {
vector<pObject*> pObject::objects;
pObject::pObject(Object& object) : object(object) {
static unsigned uniqueId = 100;
objects.append(this);
id = uniqueId++;
locked = false;
}
Object* pObject::find(unsigned id) {
for(auto& item : objects) if(item->id == id) return &item->object;
return nullptr;
}
}