mirror of https://github.com/bsnes-emu/bsnes.git
69 lines
2.0 KiB
C++
Executable File
69 lines
2.0 KiB
C++
Executable File
HotkeySettings *hotkeySettings = nullptr;
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HotkeySettings::HotkeySettings() : activeInput(nullptr) {
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title.setFont(application->titleFont);
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title.setText("Hotkey Bindings");
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inputList.setHeaderText("Name", "Mapping");
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inputList.setHeaderVisible();
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eraseButton.setText("Erase");
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append(title, {~0, 0}, 5);
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append(inputList, {~0, ~0}, 5);
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append(controlLayout, {~0, 0});
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controlLayout.append(spacer, {~0, 0});
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controlLayout.append(eraseButton, {80, 0});
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inputList.onChange = {&HotkeySettings::synchronize, this};
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inputList.onActivate = {&HotkeySettings::assignInput, this};
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eraseButton.onActivate = {&HotkeySettings::eraseInput, this};
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for(auto &hotkey : inputManager->hotkeyMap) inputList.append("", "");
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refresh();
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}
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void HotkeySettings::synchronize() {
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eraseButton.setEnabled(inputList.selected());
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}
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void HotkeySettings::refresh() {
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unsigned index = 0;
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for(auto &hotkey : inputManager->hotkeyMap) {
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string mapping = hotkey->mapping;
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mapping.replace("KB0::", "");
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mapping.replace("MS0::", "Mouse::");
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mapping.replace(",", " and ");
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inputList.modify(index++, hotkey->name, mapping);
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}
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synchronize();
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}
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void HotkeySettings::eraseInput() {
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activeInput = inputManager->hotkeyMap[inputList.selection()];
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inputEvent(Scancode::None, 1);
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}
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void HotkeySettings::assignInput() {
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activeInput = inputManager->hotkeyMap[inputList.selection()];
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settings->setStatusText({"Set assignment for [", activeInput->name, "] ..."});
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settings->layout.setEnabled(false);
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setEnabled(false);
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}
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void HotkeySettings::inputEvent(unsigned scancode, int16_t value) {
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using nall::Mouse;
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if(activeInput == nullptr) return;
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if(value != 1) return;
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if(Mouse::isAnyButton(scancode) || Mouse::isAnyAxis(scancode)) return;
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if(Joypad::isAnyAxis(scancode)) return;
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if(activeInput->bind(scancode, value) == false) return;
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activeInput = nullptr;
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settings->setStatusText("");
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settings->layout.setEnabled(true);
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setEnabled(true);
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refresh();
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}
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