mirror of https://github.com/bsnes-emu/bsnes.git
82293c95ae
byuu says: Changelog: - (u)int(max,ptr) abbreviations removed; use _t suffix now [didn't feel like they were contributing enough to be worth it] - cleaned up nall::integer,natural,real functionality - toInteger, toNatural, toReal for parsing strings to numbers - fromInteger, fromNatural, fromReal for creating strings from numbers - (string,Markup::Node,SQL-based-classes)::(integer,natural,real) left unchanged - template<typename T> numeral(T value, long padding, char padchar) -> string for print() formatting - deduces integer,natural,real based on T ... cast the value if you want to override - there still exists binary,octal,hex,pointer for explicit print() formatting - lstring -> string_vector [but using lstring = string_vector; is declared] - would be nice to remove the using lstring eventually ... but that'd probably require 10,000 lines of changes >_> - format -> string_format [no using here; format was too ambiguous] - using integer = Integer<sizeof(int)*8>; and using natural = Natural<sizeof(uint)*8>; declared - for consistency with boolean. These three are meant for creating zero-initialized values implicitly (various uses) - R65816::io() -> idle() and SPC700::io() -> idle() [more clear; frees up struct IO {} io; naming] - SFC CPU, PPU, SMP use struct IO {} io; over struct (Status,Registers) {} (status,registers); now - still some CPU::Status status values ... they didn't really fit into IO functionality ... will have to think about this more - SFC CPU, PPU, SMP now use step() exclusively instead of addClocks() calling into step() - SFC CPU joypad1_bits, joypad2_bits were unused; killed them - SFC PPU CGRAM moved into PPU::Screen; since nothing else uses it - SFC PPU OAM moved into PPU::Object; since nothing else uses it - the raw uint8[544] array is gone. OAM::read() constructs values from the OAM::Object[512] table now - this avoids having to determine how we want to sub-divide the two OAM memory sections - this also eliminates the OAM::synchronize() functionality - probably more I'm forgetting The FPS fluctuations are driving me insane. This WIP went from 128fps to 137fps. Settled on 133.5fps for the final build. But nothing I changed should have affected performance at all. This level of fluctuation makes it damn near impossible to know whether I'm speeding things up or slowing things down with changes. |
||
---|---|---|
.. | ||
button.cpp | ||
button.hpp | ||
canvas.cpp | ||
canvas.hpp | ||
check-button.cpp | ||
check-button.hpp | ||
check-label.cpp | ||
check-label.hpp | ||
combo-button-item.cpp | ||
combo-button-item.hpp | ||
combo-button.cpp | ||
combo-button.hpp | ||
console.cpp | ||
console.hpp | ||
frame.cpp | ||
frame.hpp | ||
hex-edit.cpp | ||
hex-edit.hpp | ||
horizontal-scroll-bar.cpp | ||
horizontal-scroll-bar.hpp | ||
horizontal-slider.cpp | ||
horizontal-slider.hpp | ||
label.cpp | ||
label.hpp | ||
line-edit.cpp | ||
line-edit.hpp | ||
progress-bar.cpp | ||
progress-bar.hpp | ||
radio-button.cpp | ||
radio-button.hpp | ||
radio-label.cpp | ||
radio-label.hpp | ||
tab-frame-item.cpp | ||
tab-frame-item.hpp | ||
tab-frame.cpp | ||
tab-frame.hpp | ||
table-view-cell.cpp | ||
table-view-cell.hpp | ||
table-view-column.cpp | ||
table-view-column.hpp | ||
table-view-header.cpp | ||
table-view-header.hpp | ||
table-view-item.cpp | ||
table-view-item.hpp | ||
table-view.cpp | ||
table-view.hpp | ||
text-edit.cpp | ||
text-edit.hpp | ||
vertical-scroll-bar.cpp | ||
vertical-scroll-bar.hpp | ||
vertical-slider.cpp | ||
vertical-slider.hpp | ||
viewport.cpp | ||
viewport.hpp | ||
widget.cpp | ||
widget.hpp |