mirror of https://github.com/bsnes-emu/bsnes.git
48 lines
849 B
C++
48 lines
849 B
C++
struct Window {
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auto scanline() -> void;
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auto run() -> void;
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auto test(bool oneEnable, bool one, bool twoEnable, bool two, uint mask) -> bool;
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auto reset() -> void;
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auto serialize(serializer&) -> void;
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struct IO {
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struct Layer {
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bool oneEnable;
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bool oneInvert;
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bool twoEnable;
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bool twoInvert;
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uint2 mask;
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bool aboveEnable;
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bool belowEnable;
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} bg1, bg2, bg3, bg4, obj;
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struct Color {
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bool oneEnable;
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bool oneInvert;
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bool twoEnable;
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bool twoInvert;
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uint2 mask;
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uint2 aboveMask;
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uint2 belowMask;
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} col;
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uint8 oneLeft;
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uint8 oneRight;
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uint8 twoLeft;
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uint8 twoRight;
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} io;
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struct Output {
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struct Pixel {
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bool colorEnable;
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} above, below;
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} output;
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struct {
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uint x;
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};
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friend class PPU;
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};
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