mirror of https://github.com/bsnes-emu/bsnes.git
295 lines
8.7 KiB
C++
295 lines
8.7 KiB
C++
#include <sfc/sfc.hpp>
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namespace SuperFamicom {
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Interface* interface = nullptr;
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Settings settings;
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Interface::Interface() {
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interface = this;
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system.init();
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information.manufacturer = "Nintendo";
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information.name = "Super Famicom";
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information.width = 256;
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information.height = 240;
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information.overscan = true;
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information.aspectRatio = 8.0 / 7.0;
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information.resettable = true;
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information.capability.states = true;
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information.capability.cheats = true;
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media.append({ID::SuperFamicom, "Super Famicom", "sfc"});
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Port controllerPort1{ID::Port::Controller1, "Controller Port 1"};
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Port controllerPort2{ID::Port::Controller2, "Controller Port 2"};
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Port expansionPort{ID::Port::Expansion, "Expansion Port"};
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{ Device device{ID::Device::None, "None"};
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controllerPort1.devices.append(device);
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controllerPort2.devices.append(device);
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expansionPort.devices.append(device);
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}
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{ Device device{ID::Device::Gamepad, "Gamepad"};
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device.inputs.append({0, "Up" });
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device.inputs.append({0, "Down" });
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device.inputs.append({0, "Left" });
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device.inputs.append({0, "Right" });
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device.inputs.append({0, "B" });
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device.inputs.append({0, "A" });
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device.inputs.append({0, "Y" });
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device.inputs.append({0, "X" });
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device.inputs.append({0, "L" });
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device.inputs.append({0, "R" });
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device.inputs.append({0, "Select"});
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device.inputs.append({0, "Start" });
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controllerPort1.devices.append(device);
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controllerPort2.devices.append(device);
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}
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{ Device device{ID::Device::Multitap, "Multitap"};
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for(uint p = 1; p <= 4; p++) {
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device.inputs.append({0, {"Port ", p, " - ", "Up" }});
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device.inputs.append({0, {"Port ", p, " - ", "Down" }});
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device.inputs.append({0, {"Port ", p, " - ", "Left" }});
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device.inputs.append({0, {"Port ", p, " - ", "Right" }});
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device.inputs.append({0, {"Port ", p, " - ", "B" }});
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device.inputs.append({0, {"Port ", p, " - ", "A" }});
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device.inputs.append({0, {"Port ", p, " - ", "Y" }});
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device.inputs.append({0, {"Port ", p, " - ", "X" }});
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device.inputs.append({0, {"Port ", p, " - ", "L" }});
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device.inputs.append({0, {"Port ", p, " - ", "R" }});
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device.inputs.append({0, {"Port ", p, " - ", "Select"}});
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device.inputs.append({0, {"Port ", p, " - ", "Start" }});
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}
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//controllerPort1.devices.append(device); //not used by any commercial software (only homebrew)
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controllerPort2.devices.append(device);
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}
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{ Device device{ID::Device::Mouse, "Mouse"};
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device.inputs.append({1, "X-axis"});
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device.inputs.append({1, "Y-axis"});
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device.inputs.append({0, "Left" });
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device.inputs.append({0, "Right" });
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controllerPort1.devices.append(device);
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controllerPort2.devices.append(device);
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}
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{ Device device{ID::Device::SuperScope, "Super Scope"};
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device.inputs.append({1, "X-axis" });
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device.inputs.append({1, "Y-axis" });
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device.inputs.append({0, "Trigger"});
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device.inputs.append({0, "Cursor" });
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device.inputs.append({0, "Turbo" });
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device.inputs.append({0, "Pause" });
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controllerPort2.devices.append(device);
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}
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{ Device device{ID::Device::Justifier, "Justifier"};
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device.inputs.append({1, "X-axis" });
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device.inputs.append({1, "Y-axis" });
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device.inputs.append({0, "Trigger"});
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device.inputs.append({0, "Start" });
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controllerPort2.devices.append(device);
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}
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{ Device device{ID::Device::Justifiers, "Justifiers"};
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device.inputs.append({1, "Port 1 - X-axis" });
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device.inputs.append({1, "Port 1 - Y-axis" });
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device.inputs.append({0, "Port 1 - Trigger"});
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device.inputs.append({0, "Port 1 - Start" });
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device.inputs.append({1, "Port 2 - X-axis" });
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device.inputs.append({1, "Port 2 - Y-axis" });
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device.inputs.append({0, "Port 2 - Trigger"});
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device.inputs.append({0, "Port 2 - Start" });
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controllerPort2.devices.append(device);
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}
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{ Device device{ID::Device::Satellaview, "Satellaview"};
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expansionPort.devices.append(device);
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}
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{ Device device{ID::Device::SuperDisc, "Super Disc"};
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expansionPort.devices.append(device);
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}
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{ Device device{ID::Device::S21FX, "21fx"};
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expansionPort.devices.append(device);
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}
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ports.append(move(controllerPort1));
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ports.append(move(controllerPort2));
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ports.append(move(expansionPort));
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}
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auto Interface::manifest() -> string {
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return cartridge.manifest();
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}
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auto Interface::title() -> string {
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return cartridge.title();
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}
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auto Interface::videoFrequency() -> double {
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switch(system.region()) { default:
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case System::Region::NTSC: return system.cpuFrequency() / (262.0 * 1364.0 - 4.0);
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case System::Region::PAL: return system.cpuFrequency() / (312.0 * 1364.0);
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}
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}
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auto Interface::videoColors() -> uint32 {
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return 1 << 19;
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}
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auto Interface::videoColor(uint32 color) -> uint64 {
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uint r = color.bits( 0, 4);
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uint g = color.bits( 5, 9);
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uint b = color.bits(10,14);
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uint l = color.bits(15,18);
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double L = (1.0 + l) / 16.0 * (l ? 1.0 : 0.5);
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uint64 R = L * image::normalize(r, 5, 16);
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uint64 G = L * image::normalize(g, 5, 16);
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uint64 B = L * image::normalize(b, 5, 16);
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if(settings.colorEmulation) {
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static const uint8 gammaRamp[32] = {
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0x00, 0x01, 0x03, 0x06, 0x0a, 0x0f, 0x15, 0x1c,
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0x24, 0x2d, 0x37, 0x42, 0x4e, 0x5b, 0x69, 0x78,
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0x88, 0x90, 0x98, 0xa0, 0xa8, 0xb0, 0xb8, 0xc0,
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0xc8, 0xd0, 0xd8, 0xe0, 0xe8, 0xf0, 0xf8, 0xff,
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};
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R = L * gammaRamp[r] * 0x0101;
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G = L * gammaRamp[g] * 0x0101;
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B = L * gammaRamp[b] * 0x0101;
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}
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return R << 32 | G << 16 | B << 0;
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}
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auto Interface::audioFrequency() -> double {
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return system.apuFrequency() / 768.0;
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}
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auto Interface::loaded() -> bool {
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return system.loaded();
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}
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auto Interface::sha256() -> string {
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return cartridge.sha256();
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}
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auto Interface::load(uint id) -> bool {
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if(id == ID::SuperFamicom) return system.load();
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if(id == ID::BSMemory) return cartridge.loadBSMemory();
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if(id == ID::SufamiTurboA) return cartridge.loadSufamiTurboA();
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if(id == ID::SufamiTurboB) return cartridge.loadSufamiTurboB();
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return false;
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}
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auto Interface::save() -> void {
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system.save();
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}
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auto Interface::unload() -> void {
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save();
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system.unload();
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}
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auto Interface::connect(uint port, uint device) -> void {
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SuperFamicom::peripherals.connect(port, device);
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}
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auto Interface::power() -> void {
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system.power();
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}
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auto Interface::reset() -> void {
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system.reset();
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}
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auto Interface::run() -> void {
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system.run();
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}
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auto Interface::rtc() -> bool {
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if(cartridge.has.EpsonRTC) return true;
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if(cartridge.has.SharpRTC) return true;
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return false;
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}
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auto Interface::rtcsync() -> void {
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if(cartridge.has.EpsonRTC) epsonrtc.sync();
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if(cartridge.has.SharpRTC) sharprtc.sync();
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}
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auto Interface::serialize() -> serializer {
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system.runToSave();
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return system.serialize();
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}
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auto Interface::unserialize(serializer& s) -> bool {
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return system.unserialize(s);
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}
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auto Interface::cheatSet(const lstring& list) -> void {
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cheat.reset();
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#if defined(SFC_SUPERGAMEBOY)
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if(cartridge.has.ICD2) {
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GameBoy::cheat.reset();
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for(auto& codeset : list) {
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lstring codes = codeset.split("+");
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for(auto& code : codes) {
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lstring part = code.split("/");
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if(part.size() == 2) GameBoy::cheat.append(part[0].hex(), part[1].hex());
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if(part.size() == 3) GameBoy::cheat.append(part[0].hex(), part[1].hex(), part[2].hex());
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}
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}
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return;
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}
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#endif
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for(auto& codeset : list) {
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lstring codes = codeset.split("+");
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for(auto& code : codes) {
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lstring part = code.split("/");
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if(part.size() == 2) cheat.append(part[0].hex(), part[1].hex());
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if(part.size() == 3) cheat.append(part[0].hex(), part[1].hex(), part[2].hex());
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}
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}
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}
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auto Interface::cap(const string& name) -> bool {
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if(name == "Blur Emulation") return true;
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if(name == "Color Emulation") return true;
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if(name == "Scanline Emulation") return true;
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return false;
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}
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auto Interface::get(const string& name) -> any {
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if(name == "Blur Emulation") return settings.blurEmulation;
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if(name == "Color Emulation") return settings.colorEmulation;
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if(name == "Scanline Emulation") return settings.scanlineEmulation;
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return {};
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}
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auto Interface::set(const string& name, const any& value) -> bool {
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if(name == "Blur Emulation" && value.is<bool>()) {
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settings.blurEmulation = value.get<bool>();
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system.configureVideoEffects();
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return true;
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}
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if(name == "Color Emulation" && value.is<bool>()) {
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settings.colorEmulation = value.get<bool>();
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system.configureVideoPalette();
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return true;
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}
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if(name == "Scanline Emulation" && value.is<bool>()) return settings.scanlineEmulation = value.get<bool>(), true;
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return false;
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}
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}
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