bsnes/higan/emulator/interface.hpp

122 lines
4.0 KiB
C++

#pragma once
namespace Emulator {
struct Interface {
struct Information {
string manufacturer;
string name;
uint width;
uint height;
bool overscan;
double aspectRatio;
bool resettable;
struct Capability {
bool states;
bool cheats;
} capability;
} information;
struct Medium {
uint id;
string name;
string type; //extension
};
vector<Medium> media;
struct Device {
uint id;
string name;
struct Input {
uint type; //0 = digital, 1 = analog (relative), 2 = rumble
string name;
};
vector<Input> inputs;
};
struct Port {
uint id;
string name;
vector<Device> devices;
};
vector<Port> ports;
struct Bind {
virtual auto path(uint) -> string { return ""; }
virtual auto open(uint, string, vfs::file::mode, bool) -> vfs::shared::file { return {}; }
virtual auto load(uint, string, string) -> maybe<uint> { return nothing; }
virtual auto videoRefresh(const uint32*, uint, uint, uint) -> void {}
virtual auto audioSample(const double*, uint) -> void {}
virtual auto inputPoll(uint, uint, uint) -> int16 { return 0; }
virtual auto inputRumble(uint, uint, uint, bool) -> void {}
virtual auto dipSettings(Markup::Node) -> uint { return 0; }
virtual auto notify(string text) -> void { print(text, "\n"); }
};
Bind* bind = nullptr;
//callback bindings (provided by user interface)
auto path(uint id) -> string { return bind->path(id); }
auto open(uint id, string name, vfs::file::mode mode, bool required = false) -> vfs::shared::file { return bind->open(id, name, mode, required); }
auto load(uint id, string name, string type) -> maybe<uint> { return bind->load(id, name, type); }
auto videoRefresh(const uint32* data, uint pitch, uint width, uint height) -> void { return bind->videoRefresh(data, pitch, width, height); }
auto audioSample(const double* samples, uint channels) -> void { return bind->audioSample(samples, channels); }
auto inputPoll(uint port, uint device, uint input) -> int16 { return bind->inputPoll(port, device, input); }
auto inputRumble(uint port, uint device, uint input, bool enable) -> void { return bind->inputRumble(port, device, input, enable); }
auto dipSettings(Markup::Node node) -> uint { return bind->dipSettings(node); }
template<typename... P> auto notify(P&&... p) -> void { return bind->notify({forward<P>(p)...}); }
//information
virtual auto manifest() -> string = 0;
virtual auto title() -> string = 0;
//video information
virtual auto videoFrequency() -> double = 0;
virtual auto videoColors() -> uint32 = 0;
virtual auto videoColor(uint32 color) -> uint64 = 0;
//audio information
virtual auto audioFrequency() -> double = 0;
//media interface
virtual auto loaded() -> bool { return false; }
virtual auto sha256() -> string { return ""; }
virtual auto load(uint id) -> bool { return false; }
virtual auto save() -> void {}
virtual auto unload() -> void {}
//system interface
virtual auto connect(uint port, uint device) -> void {}
virtual auto power() -> void {}
virtual auto reset() -> void {}
virtual auto run() -> void {}
//time functions
virtual auto rtc() -> bool { return false; }
virtual auto rtcsync() -> void {}
//state functions
virtual auto serialize() -> serializer = 0;
virtual auto unserialize(serializer&) -> bool = 0;
//cheat functions
virtual auto cheatSet(const lstring& = lstring{}) -> void {}
//settings
virtual auto cap(const string& name) -> bool { return false; }
virtual auto get(const string& name) -> any { return {}; }
virtual auto set(const string& name, const any& value) -> bool { return false; }
//shared functions
auto videoColor(uint16 r, uint16 g, uint16 b) -> uint32;
};
//nall/vfs shorthand constants for open(), load()
struct File {
static const auto Read = vfs::file::mode::read;
static const auto Write = vfs::file::mode::write;
static const auto Optional = false;
static const auto Required = true;
};
}