bsnes/target-tomoko
Tim Allen 80c1c9c2ef Update to v094r10 release.
byuu says:

This starts the tomoko UI. So far I have basic library loading and
video+audio output. Basically just enough to take the below screenshot.
(aside from Library, the menus are empty stubs.)

The .sys (system) game folders are now going under ~/Emulation/System,
to avoid needing root privileges to stick them into /usr/share. The game
library now shows all bootable media types, and the drop-down subtype is
gone. I'm going to display a separate modal dialog for loading slotted
games this time around. Much cleaner this way, less clutter.

tomoko's starting off a lot cleaner than ethos was, and I'm scaling back
the number of abstracted classes. What was Utility, Interface, etc are
now being merged all into Program. Of course, the real hell is the input
system. That has so many layers of bullshit that there's really no sane
way to write it.
2015-03-03 21:26:44 +11:00
..
library Update to v094r10 release. 2015-03-03 21:26:44 +11:00
presentation Update to v094r10 release. 2015-03-03 21:26:44 +11:00
program Update to v094r10 release. 2015-03-03 21:26:44 +11:00
GNUmakefile Update to v094r10 release. 2015-03-03 21:26:44 +11:00
tomoko.cpp Update to v094r10 release. 2015-03-03 21:26:44 +11:00
tomoko.hpp Update to v094r10 release. 2015-03-03 21:26:44 +11:00