mirror of https://github.com/bsnes-emu/bsnes.git
229 lines
5.4 KiB
C++
229 lines
5.4 KiB
C++
auto mListView::allocate() -> pObject* {
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return new pListView(*this);
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}
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auto mListView::destruct() -> void {
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for(auto& item : state.items) item->destruct();
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for(auto& column : state.columns) column->destruct();
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mWidget::destruct();
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}
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//
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auto mListView::append(sListViewColumn column) -> type& {
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state.columns.append(column);
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column->setParent(this, columns() - 1);
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signal(append, column);
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return *this;
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}
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auto mListView::append(sListViewItem item) -> type& {
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state.items.append(item);
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item->setParent(this, items() - 1);
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signal(append, item);
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return *this;
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}
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auto mListView::backgroundColor() const -> Color {
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return state.backgroundColor;
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}
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auto mListView::checkable() const -> bool {
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return state.checkable;
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}
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auto mListView::checked() const -> vector<sListViewItem> {
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vector<sListViewItem> items;
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for(auto& item : state.items) {
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if(item->checked()) items.append(item);
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}
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return items;
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}
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auto mListView::column(unsigned position) const -> sListViewColumn {
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if(position < columns()) return state.columns[position];
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return {};
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}
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auto mListView::columns() const -> unsigned {
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return state.columns.size();
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}
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auto mListView::doActivate() const -> void {
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if(state.onActivate) return state.onActivate();
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}
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auto mListView::doChange() const -> void {
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if(state.onChange) return state.onChange();
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}
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auto mListView::doContext() const -> void {
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if(state.onContext) return state.onContext();
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}
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auto mListView::doEdit(sListViewItem item, sListViewColumn column) const -> void {
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if(state.onEdit) return state.onEdit(item, column);
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}
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auto mListView::doSort(sListViewColumn column) const -> void {
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if(state.onSort) return state.onSort(column);
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}
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auto mListView::doToggle(sListViewItem item) const -> void {
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if(state.onToggle) return state.onToggle(item);
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}
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auto mListView::foregroundColor() const -> Color {
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return state.foregroundColor;
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}
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auto mListView::gridVisible() const -> bool {
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return state.gridVisible;
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}
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auto mListView::headerVisible() const -> bool {
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return state.headerVisible;
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}
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auto mListView::item(unsigned position) const -> sListViewItem {
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if(position < items()) return state.items[position];
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return {};
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}
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auto mListView::items() const -> unsigned {
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return state.items.size();
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}
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auto mListView::multiSelect() const -> bool {
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return state.multiSelect;
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}
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auto mListView::onActivate(const function<void ()>& function) -> type& {
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state.onActivate = function;
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return *this;
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}
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auto mListView::onChange(const function<void ()>& function) -> type& {
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state.onChange = function;
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return *this;
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}
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auto mListView::onContext(const function<void ()>& function) -> type& {
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state.onContext = function;
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return *this;
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}
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auto mListView::onEdit(const function<void (sListViewItem, sListViewColumn)>& function) -> type& {
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state.onEdit = function;
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return *this;
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}
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auto mListView::onSort(const function<void (sListViewColumn)>& function) -> type& {
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state.onSort = function;
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return *this;
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}
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auto mListView::onToggle(const function<void (sListViewItem)>& function) -> type& {
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state.onToggle = function;
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return *this;
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}
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auto mListView::remove(sListViewColumn column) -> type& {
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signal(remove, column);
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for(auto& item : state.items) item->setParent();
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state.items.reset();
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state.columns.remove(column->offset());
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for(auto n : range(column->offset(), columns())) {
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state.columns[n]->offset(-1);
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}
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column->setParent();
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return *this;
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}
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auto mListView::remove(sListViewItem item) -> type& {
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signal(remove, item);
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state.items.remove(item->offset());
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for(auto n : range(item->offset(), items())) {
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state.items[n]->offset(-1);
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}
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item->setParent();
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return *this;
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}
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auto mListView::reset() -> type& {
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signal(reset);
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for(auto& column : state.columns) column->setParent();
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state.columns.reset();
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for(auto& item : state.items) item->setParent();
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state.items.reset();
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return *this;
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}
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auto mListView::resizeColumns() -> type& {
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signal(resizeColumns);
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return *this;
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}
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auto mListView::selected() const -> sListViewItem {
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for(auto& item : state.items) {
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if(item->selected()) return item;
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}
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return {};
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}
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auto mListView::selectedItems() const -> vector<sListViewItem> {
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vector<sListViewItem> items;
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for(auto& item : state.items) {
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if(item->selected()) items.append(item);
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}
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return items;
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}
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auto mListView::setBackgroundColor(Color color) -> type& {
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state.backgroundColor = color;
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signal(setBackgroundColor, color);
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return *this;
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}
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auto mListView::setCheckable(bool checkable) -> type& {
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state.checkable = checkable;
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signal(setCheckable, checkable);
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return *this;
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}
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auto mListView::setChecked(bool checked) -> type& {
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for(auto& item : state.items) item->state.checked = checked;
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signal(setChecked, checked);
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return *this;
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}
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auto mListView::setForegroundColor(Color color) -> type& {
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state.foregroundColor = color;
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signal(setForegroundColor, color);
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return *this;
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}
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auto mListView::setGridVisible(bool visible) -> type& {
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state.gridVisible = visible;
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signal(setGridVisible, visible);
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return *this;
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}
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auto mListView::setHeaderVisible(bool visible) -> type& {
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state.headerVisible = visible;
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signal(setHeaderVisible, visible);
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return *this;
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}
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auto mListView::setMultiSelect(bool multiSelect) -> type& {
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state.multiSelect = multiSelect;
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signal(setMultiSelect, multiSelect);
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return *this;
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}
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auto mListView::setSelected(bool selected) -> type& {
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for(auto& item : state.items) item->state.selected = selected;
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signal(setSelected, selected);
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return *this;
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}
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