bsnes/hiro/core/widget/list-view.cpp

229 lines
5.4 KiB
C++

auto mListView::allocate() -> pObject* {
return new pListView(*this);
}
auto mListView::destruct() -> void {
for(auto& item : state.items) item->destruct();
for(auto& column : state.columns) column->destruct();
mWidget::destruct();
}
//
auto mListView::append(sListViewColumn column) -> type& {
state.columns.append(column);
column->setParent(this, columns() - 1);
signal(append, column);
return *this;
}
auto mListView::append(sListViewItem item) -> type& {
state.items.append(item);
item->setParent(this, items() - 1);
signal(append, item);
return *this;
}
auto mListView::backgroundColor() const -> Color {
return state.backgroundColor;
}
auto mListView::checkable() const -> bool {
return state.checkable;
}
auto mListView::checked() const -> vector<sListViewItem> {
vector<sListViewItem> items;
for(auto& item : state.items) {
if(item->checked()) items.append(item);
}
return items;
}
auto mListView::column(unsigned position) const -> sListViewColumn {
if(position < columns()) return state.columns[position];
return {};
}
auto mListView::columns() const -> unsigned {
return state.columns.size();
}
auto mListView::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mListView::doChange() const -> void {
if(state.onChange) return state.onChange();
}
auto mListView::doContext() const -> void {
if(state.onContext) return state.onContext();
}
auto mListView::doEdit(sListViewItem item, sListViewColumn column) const -> void {
if(state.onEdit) return state.onEdit(item, column);
}
auto mListView::doSort(sListViewColumn column) const -> void {
if(state.onSort) return state.onSort(column);
}
auto mListView::doToggle(sListViewItem item) const -> void {
if(state.onToggle) return state.onToggle(item);
}
auto mListView::foregroundColor() const -> Color {
return state.foregroundColor;
}
auto mListView::gridVisible() const -> bool {
return state.gridVisible;
}
auto mListView::headerVisible() const -> bool {
return state.headerVisible;
}
auto mListView::item(unsigned position) const -> sListViewItem {
if(position < items()) return state.items[position];
return {};
}
auto mListView::items() const -> unsigned {
return state.items.size();
}
auto mListView::multiSelect() const -> bool {
return state.multiSelect;
}
auto mListView::onActivate(const function<void ()>& function) -> type& {
state.onActivate = function;
return *this;
}
auto mListView::onChange(const function<void ()>& function) -> type& {
state.onChange = function;
return *this;
}
auto mListView::onContext(const function<void ()>& function) -> type& {
state.onContext = function;
return *this;
}
auto mListView::onEdit(const function<void (sListViewItem, sListViewColumn)>& function) -> type& {
state.onEdit = function;
return *this;
}
auto mListView::onSort(const function<void (sListViewColumn)>& function) -> type& {
state.onSort = function;
return *this;
}
auto mListView::onToggle(const function<void (sListViewItem)>& function) -> type& {
state.onToggle = function;
return *this;
}
auto mListView::remove(sListViewColumn column) -> type& {
signal(remove, column);
for(auto& item : state.items) item->setParent();
state.items.reset();
state.columns.remove(column->offset());
for(auto n : range(column->offset(), columns())) {
state.columns[n]->offset(-1);
}
column->setParent();
return *this;
}
auto mListView::remove(sListViewItem item) -> type& {
signal(remove, item);
state.items.remove(item->offset());
for(auto n : range(item->offset(), items())) {
state.items[n]->offset(-1);
}
item->setParent();
return *this;
}
auto mListView::reset() -> type& {
signal(reset);
for(auto& column : state.columns) column->setParent();
state.columns.reset();
for(auto& item : state.items) item->setParent();
state.items.reset();
return *this;
}
auto mListView::resizeColumns() -> type& {
signal(resizeColumns);
return *this;
}
auto mListView::selected() const -> sListViewItem {
for(auto& item : state.items) {
if(item->selected()) return item;
}
return {};
}
auto mListView::selectedItems() const -> vector<sListViewItem> {
vector<sListViewItem> items;
for(auto& item : state.items) {
if(item->selected()) items.append(item);
}
return items;
}
auto mListView::setBackgroundColor(Color color) -> type& {
state.backgroundColor = color;
signal(setBackgroundColor, color);
return *this;
}
auto mListView::setCheckable(bool checkable) -> type& {
state.checkable = checkable;
signal(setCheckable, checkable);
return *this;
}
auto mListView::setChecked(bool checked) -> type& {
for(auto& item : state.items) item->state.checked = checked;
signal(setChecked, checked);
return *this;
}
auto mListView::setForegroundColor(Color color) -> type& {
state.foregroundColor = color;
signal(setForegroundColor, color);
return *this;
}
auto mListView::setGridVisible(bool visible) -> type& {
state.gridVisible = visible;
signal(setGridVisible, visible);
return *this;
}
auto mListView::setHeaderVisible(bool visible) -> type& {
state.headerVisible = visible;
signal(setHeaderVisible, visible);
return *this;
}
auto mListView::setMultiSelect(bool multiSelect) -> type& {
state.multiSelect = multiSelect;
signal(setMultiSelect, multiSelect);
return *this;
}
auto mListView::setSelected(bool selected) -> type& {
for(auto& item : state.items) item->state.selected = selected;
signal(setSelected, selected);
return *this;
}