bsnes/hiro/core/action/menu-check-item.cpp

34 lines
696 B
C++

auto mMenuCheckItem::allocate() -> pObject* {
return new pMenuCheckItem(*this);
}
//
auto mMenuCheckItem::checked() const -> bool {
return state.checked;
}
auto mMenuCheckItem::doToggle() const -> void {
if(state.onToggle) return state.onToggle();
}
auto mMenuCheckItem::onToggle(const function<void ()>& function) -> type& {
state.onToggle = function;
return *this;
}
auto mMenuCheckItem::setChecked(bool checked) -> type& {
state.checked = checked;
signal(setChecked, checked);
}
auto mMenuCheckItem::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mMenuCheckItem::text() const -> string {
return state.text;
}