bsnes/higan/target-tomoko/program/utility.cpp

92 lines
3.0 KiB
C++

auto Program::powerCycle() -> void {
if(!emulator) return;
emulator->power();
showMessage("Power cycled");
}
auto Program::softReset() -> void {
if(!emulator) return;
if(!emulator->information.resettable) return powerCycle();
emulator->reset();
showMessage("System reset");
}
auto Program::connectDevices() -> void {
if(!emulator) return;
for(auto& port : emulator->port) {
auto path = string{emulator->information.name, "/", port.name}.replace(" ", "");
auto name = settings(path).text();
for(auto& device : port.device) {
if(device.name == name) {
emulator->connect(port.id, device.id);
break;
}
}
}
}
auto Program::showMessage(const string& text) -> void {
statusTime = time(0);
statusMessage = text;
}
auto Program::updateStatusText() -> void {
time_t currentTime = time(0);
string text;
if((currentTime - statusTime) <= 2) {
text = statusMessage;
} else if(!emulator || emulator->loaded() == false) {
text = "No cartridge loaded";
} else if(pause || (!presentation->focused() && settings["Input/FocusLoss/Pause"].boolean())) {
text = "Paused";
} else {
text = statusText;
}
if(text != presentation->statusBar.text()) {
presentation->statusBar.setText(text);
}
}
auto Program::updateVideoShader() -> void {
if(settings["Video/Driver"].text() == "OpenGL"
&& settings["Video/Shader"].text() != "None"
&& settings["Video/Shader"].text() != "Blur"
&& directory::exists(settings["Video/Shader"].text())
) {
video->set(Video::Filter, Video::FilterNearest);
video->set(Video::Shader, settings["Video/Shader"].text());
} else {
video->set(Video::Filter, settings["Video/Shader"].text() == "Blur" ? Video::FilterLinear : Video::FilterNearest);
video->set(Video::Shader, (string)"");
}
}
auto Program::updateAudio() -> void {
if(!audio) return;
audio->clear();
audio->set(Audio::Frequency, (uint)settings["Audio/Frequency"].natural());
audio->set(Audio::Latency, (uint)settings["Audio/Latency"].natural());
if(settings["Audio/Resampler"].text() == "Linear" ) dsp.setResampler(DSP::ResampleEngine::Linear);
if(settings["Audio/Resampler"].text() == "Hermite") dsp.setResampler(DSP::ResampleEngine::Hermite);
if(settings["Audio/Resampler"].text() == "Sinc" ) dsp.setResampler(DSP::ResampleEngine::Sinc);
dsp.setResamplerFrequency(settings["Audio/Frequency"].natural());
updateAudioVolume();
updateDSP();
}
auto Program::updateAudioVolume() -> void {
dsp.setVolume(settings["Audio/Mute"].boolean() ? 0.0 : settings["Audio/Volume"].natural() * 0.01);
}
auto Program::updateDSP() -> void {
if(!emulator) return;
if(!settings["Video/Synchronize"].boolean()) return dsp.setFrequency(emulator->audioFrequency());
double inputRatio = emulator->audioFrequency() / emulator->videoFrequency();
double outputRatio = settings["Timing/Audio"].real() / settings["Timing/Video"].real();
dsp.setFrequency(inputRatio / outputRatio * settings["Audio/Frequency"].natural());
}