bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen 7cdae5195a Update to v098r07 release.
byuu says:

Changelog:
- GB: support modeSelect and RAM for MBC1M (Momotarou Collection)
- audio: implemented native resampling support into Emulator::Stream
- audio: removed nall::DSP completely

Unfortunately, the new resampler didn't turn out quite as fast as I had
hoped. The final hermite resampling added some overhead; and I had to
bump up the kernel count to 500 from 400 to get the buzzing to go away
on my main PC. I think that's due to it running at 48000hz output
instead of 44100hz output, maybe?

Compared to Ryphecha's:
(NES) Mega Man 2: 167fps -> 166fps
(GB) Mega Man II: 224fps -> 200fps
(WSC) Riviera: 143fps -> 151fps

Odd that the WS/WSC ends up faster while the DMG/CGB ends up slower.

But this knocks 922 lines down to 146 lines. The only files left in all
of higan not written (or rewritten) by me are ruby/xaudio2.h and
libco/ppc.c
2016-04-23 17:55:59 +10:00
higan Update to v098r07 release. 2016-04-23 17:55:59 +10:00
hiro Update to v097r19 release. 2016-03-13 11:22:14 +11:00
icarus Update to v097r28 release. 2016-03-25 17:19:08 +11:00
libco Update to v096r02 (OS X Preview for Developers) release. 2016-01-07 19:17:15 +11:00
nall Update to v098r03 release. 2016-04-09 20:21:18 +10:00
ruby Update to v098r07 release. 2016-04-23 17:55:59 +10:00
shaders Update to v095r02 release. 2015-11-10 22:07:34 +11:00
.gitignore Update to v097r27 release. 2016-03-19 18:35:25 +11:00