bsnes/higan/processor/lr35902/lr35902.hpp

167 lines
3.4 KiB
C++

//Sharp LR35902 (Game Boy Z80-derivative)
#pragma once
namespace Processor {
struct LR35902 {
virtual auto io() -> void = 0;
virtual auto read(uint16 addr) -> uint8 = 0;
virtual auto write(uint16 addr, uint8 data) -> void = 0;
virtual auto stop() -> bool = 0;
virtual auto debuggerRead(uint16 addr) -> uint8 { return 0; }
auto power() -> void;
auto interrupt(uint16 vector) -> void;
auto instruction() -> void;
auto instructionCB() -> void;
auto serialize(serializer&) -> void;
#include "registers.hpp"
privileged:
auto op_xx();
auto op_cb();
//8-bit load commands
auto op_ld_r_r(uint x, uint y);
auto op_ld_r_n(uint x);
auto op_ld_r_hl(uint x);
auto op_ld_hl_r(uint x);
auto op_ld_hl_n();
auto op_ld_a_rr(uint x);
auto op_ld_a_nn();
auto op_ld_rr_a(uint x);
auto op_ld_nn_a();
auto op_ld_a_ffn();
auto op_ld_ffn_a();
auto op_ld_a_ffc();
auto op_ld_ffc_a();
auto op_ldi_hl_a();
auto op_ldi_a_hl();
auto op_ldd_hl_a();
auto op_ldd_a_hl();
//16-bit load commands
auto op_ld_rr_nn(uint x);
auto op_ld_nn_sp();
auto op_ld_sp_hl();
auto op_push_rr(uint x);
auto op_pop_rr(uint x);
//8-bit arithmetic commands
auto opi_add_a(uint8 x);
auto op_add_a_r(uint x);
auto op_add_a_n();
auto op_add_a_hl();
auto opi_adc_a(uint8 x);
auto op_adc_a_r(uint x);
auto op_adc_a_n();
auto op_adc_a_hl();
auto opi_sub_a(uint8 x);
auto op_sub_a_r(uint x);
auto op_sub_a_n();
auto op_sub_a_hl();
auto opi_sbc_a(uint8 x);
auto op_sbc_a_r(uint x);
auto op_sbc_a_n();
auto op_sbc_a_hl();
auto opi_and_a(uint8 x);
auto op_and_a_r(uint x);
auto op_and_a_n();
auto op_and_a_hl();
auto opi_xor_a(uint8 x);
auto op_xor_a_r(uint x);
auto op_xor_a_n();
auto op_xor_a_hl();
auto opi_or_a(uint8 x);
auto op_or_a_r(uint x);
auto op_or_a_n();
auto op_or_a_hl();
auto opi_cp_a(uint8 x);
auto op_cp_a_r(uint x);
auto op_cp_a_n();
auto op_cp_a_hl();
auto op_inc_r(uint x);
auto op_inc_hl();
auto op_dec_r(uint x);
auto op_dec_hl();
auto op_daa();
auto op_cpl();
//16-bit arithmetic commands
auto op_add_hl_rr(uint x);
auto op_inc_rr(uint x);
auto op_dec_rr(uint x);
auto op_add_sp_n();
auto op_ld_hl_sp_n();
//rotate/shift commands
auto op_rlca();
auto op_rla();
auto op_rrca();
auto op_rra();
auto op_rlc_r(uint x);
auto op_rlc_hl();
auto op_rl_r(uint x);
auto op_rl_hl();
auto op_rrc_r(uint x);
auto op_rrc_hl();
auto op_rr_r(uint x);
auto op_rr_hl();
auto op_sla_r(uint x);
auto op_sla_hl();
auto op_swap_r(uint x);
auto op_swap_hl();
auto op_sra_r(uint x);
auto op_sra_hl();
auto op_srl_r(uint x);
auto op_srl_hl();
//single-bit commands
auto op_bit_n_r(uint b, uint x);
auto op_bit_n_hl(uint b);
auto op_set_n_r(uint b, uint x);
auto op_set_n_hl(uint b);
auto op_res_n_r(uint b, uint x);
auto op_res_n_hl(uint b);
//control commands
auto op_ccf();
auto op_scf();
auto op_nop();
auto op_halt();
auto op_stop();
auto op_di();
auto op_ei();
//jump commands
auto op_jp_nn();
auto op_jp_hl();
auto op_jp_f_nn(uint x, bool y);
auto op_jr_n();
auto op_jr_f_n(uint x, bool y);
auto op_call_nn();
auto op_call_f_nn(uint x, bool y);
auto op_ret();
auto op_ret_f(uint x, bool y);
auto op_reti();
auto op_rst_n(uint n);
//disassembler.cpp
auto disassemble(uint16 pc) -> string;
auto disassembleOpcode(uint16 pc) -> string;
auto disassembleOpcodeCB(uint16 pc) -> string;
};
}