mirror of https://github.com/bsnes-emu/bsnes.git
188 lines
4.7 KiB
C++
188 lines
4.7 KiB
C++
#include <emulator/emulator.hpp>
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namespace Emulator {
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#include "sprite.cpp"
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Video video;
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Video::~Video() {
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reset();
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}
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auto Video::reset() -> void {
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interface = nullptr;
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sprites.reset();
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delete buffer;
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buffer = nullptr;
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delete rotate;
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rotate = nullptr;
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delete palette;
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palette = nullptr;
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width = 0;
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height = 0;
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effects.colorBleed = false;
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effects.interframeBlending = false;
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effects.rotateLeft = false;
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}
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auto Video::setInterface(Interface* interface) -> void {
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this->interface = interface;
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}
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auto Video::setPalette() -> void {
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if(!interface) return;
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delete palette;
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colors = interface->videoColors();
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palette = new uint32[colors];
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for(auto index : range(colors)) {
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uint64 color = interface->videoColor(index);
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uint16 b = color.bits( 0,15);
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uint16 g = color.bits(16,31);
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uint16 r = color.bits(32,47);
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uint16 a = 0xffff;
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if(saturation != 1.0) {
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uint16 grayscale = uclamp<16>((r + g + b) / 3);
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double inverse = max(0.0, 1.0 - saturation);
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r = uclamp<16>(r * saturation + grayscale * inverse);
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g = uclamp<16>(g * saturation + grayscale * inverse);
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b = uclamp<16>(b * saturation + grayscale * inverse);
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}
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if(gamma != 1.0) {
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double reciprocal = 1.0 / 32767.0;
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r = r > 32767 ? r : uint16(32767 * pow(r * reciprocal, gamma));
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g = g > 32767 ? g : uint16(32767 * pow(g * reciprocal, gamma));
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b = b > 32767 ? b : uint16(32767 * pow(b * reciprocal, gamma));
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}
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if(luminance != 1.0) {
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r = uclamp<16>(r * luminance);
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g = uclamp<16>(g * luminance);
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b = uclamp<16>(b * luminance);
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}
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//convert color from 16-bits/channel to 8-bits/channel; force alpha to 1.0
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palette[index] = a.byte(1) << 24 | r.byte(1) << 16 | g.byte(1) << 8 | b.byte(1) << 0;
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}
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}
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auto Video::setSaturation(double saturation) -> void {
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this->saturation = saturation;
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}
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auto Video::setGamma(double gamma) -> void {
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this->gamma = gamma;
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}
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auto Video::setLuminance(double luminance) -> void {
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this->luminance = luminance;
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}
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auto Video::setEffect(Effect effect, const any& value) -> void {
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if(effect == Effect::ColorBleed && value.is<bool>()) {
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effects.colorBleed = value.get<bool>();
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}
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if(effect == Effect::InterframeBlending && value.is<bool>()) {
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effects.interframeBlending = value.get<bool>();
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}
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if(effect == Effect::RotateLeft && value.is<bool>()) {
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effects.rotateLeft = value.get<bool>();
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}
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}
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auto Video::createSprite(uint width, uint height) -> shared_pointer<Sprite> {
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shared_pointer<Sprite> sprite = new Sprite{width, height};
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sprites.append(sprite);
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return sprite;
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}
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auto Video::removeSprite(shared_pointer<Sprite> sprite) -> bool {
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for(uint n : range(sprites)) {
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if(sprite == sprites[n]) {
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sprites.remove(n);
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return true;
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}
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}
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return false;
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}
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auto Video::refresh(uint32* input, uint pitch, uint width, uint height) -> void {
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if(this->width != width || this->height != height) {
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delete buffer;
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delete rotate;
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buffer = new uint32[width * height]();
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rotate = new uint32[height * width]();
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this->width = width;
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this->height = height;
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}
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auto output = buffer;
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pitch >>= 2; //bytes to words
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for(uint y : range(height)) {
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auto source = input + y * pitch;
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auto target = output + y * width;
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if(!effects.interframeBlending) {
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for(uint x : range(width)) {
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auto color = palette[*source++];
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*target++ = color;
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}
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} else {
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for(uint x : range(width)) {
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auto a = *target;
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auto b = palette[*source++];
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*target++ = (a + b - ((a ^ b) & 0x01010101)) >> 1;
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}
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}
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}
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if(effects.colorBleed) {
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for(uint y : range(height)) {
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auto target = output + y * width;
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for(uint x : range(width)) {
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auto a = target[x];
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auto b = target[x + (x != width - 1)];
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target[x] = (a + b - ((a ^ b) & 0x01010101)) >> 1;
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}
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}
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}
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if(effects.rotateLeft) {
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for(uint y : range(height)) {
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auto source = buffer + y * width;
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for(uint x : range(width)) {
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auto target = rotate + (width - 1 - x) * height + y;
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*target = *source++;
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}
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}
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output = rotate;
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swap(width, height);
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}
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for(auto& sprite : sprites) {
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if(!sprite->visible) continue;
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for(int y : range(sprite->height)) {
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for(int x : range(sprite->width)) {
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int pixelY = sprite->y + y;
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if(pixelY < 0 || pixelY >= height) continue;
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int pixelX = sprite->x + x;
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if(pixelX < 0 || pixelX >= width) continue;
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auto pixel = sprite->pixels[y * sprite->width + x];
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if(pixel) output[pixelY * width + pixelX] = 0xff000000 | pixel;
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}
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}
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}
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platform->videoRefresh(output, width * sizeof(uint32), width, height);
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}
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}
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