bsnes/higan/gba/ppu/video.hpp

14 lines
269 B
C++

struct Video {
Video();
auto power() -> void;
auto refresh() -> void;
unique_pointer<uint32[]> output;
unique_pointer<uint32[]> paletteLiteral;
unique_pointer<uint32[]> paletteStandard;
unique_pointer<uint32[]> paletteEmulation;
};
extern Video video;