mirror of https://github.com/bsnes-emu/bsnes.git
108 lines
2.1 KiB
C++
108 lines
2.1 KiB
C++
enum : uint { OBJ = 0, BG0 = 1, BG1 = 2, BG2 = 3, BG3 = 4, SFX = 5 };
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enum : uint { In0 = 0, In1 = 1, Obj = 2, Out = 3 };
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struct Registers {
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struct Control {
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uint3 bgmode;
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uint1 cgbmode;
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uint1 frame;
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uint1 hblank;
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uint1 objmapping;
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uint1 forceblank;
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uint1 enable[5];
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uint1 enablewindow[3];
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operator uint16() const;
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auto operator=(uint16 source) -> uint16;
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auto operator=(const Control&) -> Control& = delete;
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} control;
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uint1 greenswap;
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struct Status {
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uint1 vblank;
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uint1 hblank;
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uint1 vcoincidence;
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uint1 irqvblank;
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uint1 irqhblank;
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uint1 irqvcoincidence;
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uint8 vcompare;
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operator uint16() const;
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auto operator=(uint16 source) -> uint16;
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auto operator=(const Status&) -> Status& = delete;
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} status;
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uint16 vcounter;
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struct BackgroundControl {
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uint2 priority;
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uint2 characterbaseblock;
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uint2 unused;
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uint1 mosaic;
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uint1 colormode;
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uint5 screenbaseblock;
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uint1 affinewrap; //BG2,3 only
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uint2 screensize;
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operator uint16() const;
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auto operator=(uint16 source) -> uint16;
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auto operator=(const BackgroundControl&) -> BackgroundControl& = delete;
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};
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struct Background {
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BackgroundControl control;
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uint9 hoffset;
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uint9 voffset;
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//BG2,3 only
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int16 pa, pb, pc, pd;
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int28 x, y;
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//internal
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int28 lx, ly;
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uint vmosaic;
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uint hmosaic;
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uint id;
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} bg[4];
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struct WindowFlags {
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uint1 enable[6];
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operator uint8() const;
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auto operator=(uint8 source) -> uint8;
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auto operator=(const WindowFlags&) -> WindowFlags& = delete;
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};
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struct Window {
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uint8 x1, x2;
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uint8 y1, y2;
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} window[2];
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WindowFlags windowflags[4];
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struct Mosaic {
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uint4 bghsize;
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uint4 bgvsize;
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uint4 objhsize;
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uint4 objvsize;
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} mosaic;
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struct BlendControl {
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uint1 above[6];
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uint1 below[6];
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uint2 mode;
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operator uint16() const;
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auto operator=(uint16 source) -> uint16;
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auto operator=(const BlendControl&) -> BlendControl& = delete;
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};
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struct Blend {
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BlendControl control;
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uint5 eva;
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uint5 evb;
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uint5 evy;
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} blend;
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} regs;
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