bsnes/higan/sfc/ppu
Tim Allen 7a68059f78 Update to v099r12 release.
byuu says:

Changelog:
- fixed FC AxROM / VRC7 regression
- BitField split to BooleanBitField/NaturalBitField (in preparation
  for IntegerBitField)
- BitFieldReference removed
- GB CPU cleaned up
- GB Cartridge + Mappers cleaned up
- SFC CGRAM is now emulated as uint15[256] instead of uint[512]
- sfc/ppu/memory.cpp no longer needed; removed
- purged SFC Debugger hooks for now (some of the operator[] calls were
  bypassing them anyway)

Unfortunately, for reasons that defy all semblance of logic, the CGRAM
change caused a slight speed hit. As have the last few changes. We're
now down to around 129.5fps compared to 123.fps for v099 and 134.5fps
at our peak (v099r01-r02).

I really like the style I came up with for the Game Boy mappers to settle
the purpose(ROM,RAM) vs (rom,ram)Purpose naming convention. If I ever get
around to redoing the NES mappers, that's likely the approach I'll take.
2016-06-28 20:43:47 +10:00
..
background Update to v099r11 release. 2016-06-27 23:07:57 +10:00
counter Update to v099r01 release. 2016-06-14 20:51:54 +10:00
object Update to v099r09 release. 2016-06-25 18:53:11 +10:00
screen Update to v099r12 release. 2016-06-28 20:43:47 +10:00
window Update to v099r02 release. 2016-06-15 21:32:17 +10:00
mmio.cpp Update to v099r12 release. 2016-06-28 20:43:47 +10:00
ppu.cpp Update to v099r12 release. 2016-06-28 20:43:47 +10:00
ppu.hpp Update to v099r12 release. 2016-06-28 20:43:47 +10:00
serialization.cpp Update to v099r12 release. 2016-06-28 20:43:47 +10:00