bsnes/higan/gb/apu/apu.hpp

31 lines
695 B
C++

struct APU : Thread, MMIO {
shared_pointer<Emulator::Stream> stream;
static auto Enter() -> void;
auto main() -> void;
auto hipass(int16& sample, int64& bias) -> void;
auto power() -> void;
auto readIO(uint16 addr) -> uint8;
auto writeIO(uint16 addr, uint8 data) -> void;
auto serialize(serializer&) -> void;
#include "square1/square1.hpp"
#include "square2/square2.hpp"
#include "wave/wave.hpp"
#include "noise/noise.hpp"
#include "sequencer/sequencer.hpp"
Square1 square1;
Square2 square2;
Wave wave;
Noise noise;
Sequencer sequencer;
uint3 phase; //high 3-bits of clock counter
uint12 cycle; //low 12-bits of clock counter
};
extern APU apu;