mirror of https://github.com/bsnes-emu/bsnes.git
211 lines
5.3 KiB
C++
211 lines
5.3 KiB
C++
#include "oam.cpp"
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auto PPU::Object::addressReset() -> void {
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ppu.io.oamAddress = ppu.io.oamBaseAddress;
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setFirstSprite();
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}
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auto PPU::Object::setFirstSprite() -> void {
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io.firstSprite = !ppu.io.oamPriority ? 0 : ppu.io.oamAddress >> 2;
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}
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auto PPU::Object::frame() -> void {
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io.timeOver = false;
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io.rangeOver = false;
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}
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auto PPU::Object::scanline() -> void {
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t.x = 0;
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t.y = ppu.vcounter();
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t.itemCount = 0;
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t.tileCount = 0;
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t.active = !t.active;
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auto oamItem = t.item[t.active];
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auto oamTile = t.tile[t.active];
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if(t.y == ppu.vdisp() && !ppu.io.displayDisable) addressReset();
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if(t.y >= ppu.vdisp() - 1) return;
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for(auto n : range(32)) oamItem[n].valid = false; //default to invalid
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for(auto n : range(34)) oamTile[n].valid = false; //default to invalid
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for(auto n : range(128)) {
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uint7 sprite = io.firstSprite + n;
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if(!onScanline(oam.object[sprite])) continue;
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if(t.itemCount++ >= 32) break;
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oamItem[t.itemCount - 1] = {true, sprite};
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}
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if(t.itemCount > 0 && oamItem[t.itemCount - 1].valid) {
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ppu.latch.oamAddress = 0x0200 + (oamItem[t.itemCount - 1].index >> 2);
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}
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}
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auto PPU::Object::onScanline(PPU::OAM::Object& sprite) -> bool {
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if(sprite.x > 256 && (sprite.x + sprite.width() - 1) < 512) return false;
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int height = sprite.height() >> io.interlace;
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if(t.y >= sprite.y && t.y < (sprite.y + height)) return true;
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if((sprite.y + height) >= 256 && t.y < ((sprite.y + height) & 255)) return true;
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return false;
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}
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auto PPU::Object::run() -> void {
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output.above.priority = 0;
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output.below.priority = 0;
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auto oamTile = t.tile[!t.active];
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uint x = t.x++;
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for(auto n : range(34)) {
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const auto& tile = oamTile[n];
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if(!tile.valid) break;
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int px = x - (int9)tile.x;
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if(px & ~7) continue;
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uint color = 0, shift = tile.hflip ? px : 7 - px;
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color += tile.data >> (shift + 0) & 1;
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color += tile.data >> (shift + 7) & 2;
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color += tile.data >> (shift + 14) & 4;
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color += tile.data >> (shift + 21) & 8;
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if(color) {
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if(io.aboveEnable) {
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output.above.palette = tile.palette + color;
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output.above.priority = io.priority[tile.priority];
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}
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if(io.belowEnable) {
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output.below.palette = tile.palette + color;
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output.below.priority = io.priority[tile.priority];
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}
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}
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}
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}
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auto PPU::Object::tilefetch() -> void {
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auto oamItem = t.item[t.active];
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auto oamTile = t.tile[t.active];
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for(int i = 31; i >= 0; i--) {
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if(!oamItem[i].valid) continue;
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const auto& sprite = oam.object[oamItem[i].index];
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uint tileWidth = sprite.width() >> 3;
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int x = sprite.x;
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int y = (t.y - sprite.y) & 0xff;
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if(io.interlace) y <<= 1;
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if(sprite.vflip) {
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if(sprite.width() == sprite.height()) {
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y = (sprite.height() - 1) - y;
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} else if(y < sprite.width()) {
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y = (sprite.width() - 1) - y;
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} else {
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y = sprite.width() + ((sprite.width() - 1) - (y - sprite.width()));
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}
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}
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if(io.interlace) {
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y = !sprite.vflip ? y + ppu.field() : y - ppu.field();
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}
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x &= 511;
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y &= 255;
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uint16 tiledataAddress = io.tiledataAddress;
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uint16 chrx = (sprite.character >> 0) & 15;
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uint16 chry = (sprite.character >> 4) & 15;
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if(sprite.nameselect) {
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tiledataAddress += (256 * 16) + (io.nameselect << 12);
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}
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chry += (y >> 3);
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chry &= 15;
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chry <<= 4;
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for(uint tx : range(tileWidth)) {
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uint sx = (x + (tx << 3)) & 511;
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if(x != 256 && sx >= 256 && (sx + 7) < 512) continue;
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if(t.tileCount++ >= 34) break;
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uint n = t.tileCount - 1;
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oamTile[n].valid = true;
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oamTile[n].x = sx;
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oamTile[n].priority = sprite.priority;
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oamTile[n].palette = 128 + (sprite.palette << 4);
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oamTile[n].hflip = sprite.hflip;
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uint mx = !sprite.hflip ? tx : (tileWidth - 1) - tx;
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uint pos = tiledataAddress + ((chry + ((chrx + mx) & 15)) << 4);
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uint16 addr = (pos & 0xfff0) + (y & 7);
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oamTile[n].data.bits( 0,15) = ppu.vram[addr + 0];
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ppu.step(2);
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oamTile[n].data.bits(16,31) = ppu.vram[addr + 8];
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ppu.step(2);
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}
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}
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if(t.tileCount < 34) ppu.step((34 - t.tileCount) * 4);
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io.timeOver |= (t.tileCount > 34);
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io.rangeOver |= (t.itemCount > 32);
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}
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auto PPU::Object::power() -> void {
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for(auto& object : oam.object) {
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object.x = 0;
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object.y = 0;
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object.character = 0;
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object.nameselect = 0;
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object.vflip = 0;
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object.hflip = 0;
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object.priority = 0;
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object.palette = 0;
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object.size = 0;
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}
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t.x = 0;
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t.y = 0;
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t.itemCount = 0;
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t.tileCount = 0;
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t.active = 0;
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for(auto p : range(2)) {
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for(auto n : range(32)) {
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t.item[p][n].valid = false;
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t.item[p][n].index = 0;
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}
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for(auto n : range(34)) {
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t.tile[p][n].valid = false;
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t.tile[p][n].x = 0;
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t.tile[p][n].priority = 0;
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t.tile[p][n].palette = 0;
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t.tile[p][n].hflip = 0;
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t.tile[p][n].data = 0;
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}
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}
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io.aboveEnable = random(false);
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io.belowEnable = random(false);
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io.interlace = random(false);
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io.baseSize = random(0);
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io.nameselect = random(0);
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io.tiledataAddress = (random(0x0000) & 7) << 13;
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io.firstSprite = 0;
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for(auto& p : io.priority) p = 0;
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io.timeOver = false;
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io.rangeOver = false;
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output.above.palette = 0;
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output.above.priority = 0;
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output.below.palette = 0;
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output.below.priority = 0;
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}
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