bsnes/hiro/gtk/timer.cpp

36 lines
773 B
C++

#if defined(Hiro_Timer)
namespace hiro {
static auto Timer_trigger(pTimer* p) -> signed {
//timer may have been disabled prior to triggering, so check state
if(p->self().enabled(true)) p->self().doActivate();
//callback may have disabled timer, so check state again
if(p->self().enabled(true)) {
g_timeout_add(p->state().interval, (GSourceFunc)Timer_trigger, (gpointer)p);
}
//kill this timer instance (it is spawned above if needed again)
return false;
}
auto pTimer::construct() -> void {
}
auto pTimer::destruct() -> void {
}
auto pTimer::setEnabled(bool enabled) -> void {
if(enabled) {
g_timeout_add(state().interval, (GSourceFunc)Timer_trigger, (gpointer)this);
}
}
auto pTimer::setInterval(unsigned interval) -> void {
}
}
#endif