bsnes/higan/target-bsnes/tools/cheat-editor.cpp

147 lines
4.8 KiB
C++

CheatEditor::CheatEditor(TabFrame* parent) : TabFrameItem(parent) {
setIcon(Icon::Edit::Replace);
setText("Cheat Editor");
layout.setMargin(5);
cheatList.append(TableViewHeader().setVisible()
.append(TableViewColumn())
.append(TableViewColumn().setText("Slot").setForegroundColor({0, 128, 0}).setAlignment(1.0))
.append(TableViewColumn().setText("Code(s)"))
.append(TableViewColumn().setText("Description").setExpandable())
);
for(uint slot : range(Slots)) {
cheatList.append(TableViewItem()
.append(TableViewCell().setCheckable())
.append(TableViewCell().setText(1 + slot))
.append(TableViewCell())
.append(TableViewCell())
);
}
cheatList.onChange([&] { doChangeSelected(); });
cheatList.onToggle([&](auto cell) {
cheats[cell.parent().offset()].enabled = cell.checked();
this->synchronizeCodes();
});
codeLabel.setText("Code(s):");
codeValue.setEnabled(false).onChange([&] { doModify(); });
descriptionLabel.setText("Description:");
descriptionValue.setEnabled(false).onChange([&] { doModify(); });
findCodesButton.setText("Find Codes ...").onActivate([&] { cheatDatabase->findCheats(); });
resetButton.setText("Reset").onActivate([&] { doReset(); });
eraseButton.setText("Erase").onActivate([&] { doErase(); });
//do not display "Find Codes" button if there is no cheat database to look up codes in
if(!file::exists(locate("cheats.bml"))) findCodesButton.setVisible(false);
}
auto CheatEditor::doChangeSelected() -> void {
if(auto item = cheatList.selected()) {
auto& cheat = cheats[item.offset()];
codeValue.setEnabled(true).setText(cheat.code);
descriptionValue.setEnabled(true).setText(cheat.description);
eraseButton.setEnabled(true);
} else {
codeValue.setEnabled(false).setText("");
descriptionValue.setEnabled(false).setText("");
eraseButton.setEnabled(false);
}
}
auto CheatEditor::doModify() -> void {
if(auto item = cheatList.selected()) {
auto& cheat = cheats[item.offset()];
cheat.code = codeValue.text();
cheat.description = descriptionValue.text();
doRefresh();
synchronizeCodes();
}
}
auto CheatEditor::doRefresh() -> void {
for(uint slot : range(Slots)) {
auto& cheat = cheats[slot];
if(cheat.code || cheat.description) {
auto codes = cheat.code.split("+");
if(codes.size() > 1) codes[0].append("+...");
cheatList.item(slot).cell(0).setChecked(cheat.enabled);
cheatList.item(slot).cell(2).setText(codes[0]);
cheatList.item(slot).cell(3).setText(cheat.description).setForegroundColor({0, 0, 0});
} else {
cheatList.item(slot).cell(0).setChecked(false);
cheatList.item(slot).cell(2).setText("");
cheatList.item(slot).cell(3).setText("<empty>").setForegroundColor({128, 128, 128});
}
}
cheatList.resizeColumns();
}
auto CheatEditor::doReset(bool force) -> void {
if(force || MessageDialog().setParent(*toolsWindow).setText("Permamently erase all cheats?").question() == "Yes") {
for(auto& cheat : cheats) cheat = {};
for(auto& item : cheatList.items()) item.cell(0).setChecked(false);
doChangeSelected();
doRefresh();
synchronizeCodes();
}
}
auto CheatEditor::doErase() -> void {
if(auto item = cheatList.selected()) {
cheats[item.offset()] = {};
codeValue.setText("");
descriptionValue.setText("");
doRefresh();
synchronizeCodes();
}
}
auto CheatEditor::synchronizeCodes() -> void {
string_vector codes;
for(auto& cheat : cheats) {
if(!cheat.enabled || !cheat.code) continue;
codes.append(cheat.code);
}
emulator->cheatSet(codes);
}
auto CheatEditor::addCode(bool enabled, string code, string description) -> bool {
for(auto& cheat : cheats) {
if(cheat.code || cheat.description) continue;
cheat.enabled = enabled;
cheat.code = code;
cheat.description = description;
return true;
}
return false;
}
auto CheatEditor::loadCheats() -> void {
doReset(true);
auto location = program->path("Cheats", program->superNintendo.location, ".cht");
auto document = BML::unserialize(string::read(location));
for(auto cheat : document.find("cheat")) {
if(!addCode((bool)cheat["enabled"], cheat["code"].text(), cheat["description"].text())) break;
}
doRefresh();
synchronizeCodes();
}
auto CheatEditor::saveCheats() -> void {
string document;
for(auto& cheat : cheats) {
if(!cheat.code && !cheat.description) continue;
document.append("cheat\n");
document.append(" description: ", cheat.description, "\n");
document.append(" code: ", cheat.code, "\n");
if(cheat.enabled)
document.append(" enabled\n");
document.append("\n");
}
auto location = program->path("Cheats", program->superNintendo.location, ".cht");
if(document) {
file::write(location, document);
} else {
file::remove(location);
}
}