mirror of https://github.com/bsnes-emu/bsnes.git
30 lines
680 B
C++
30 lines
680 B
C++
#pragma once
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#include <utility>
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namespace nall {
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using std::tuple;
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template<typename T> struct base_from_member {
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base_from_member(T value) : value(value) {}
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T value;
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};
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template<typename To, typename With> struct castable {
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operator To&() { return (To&)value; }
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operator const To&() const { return (const To&)value; }
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operator With&() { return value; }
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operator const With&() const { return value; }
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auto& operator=(const With& value) { return this->value = value; }
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With value;
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};
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template<typename T> inline auto allocate(uint size, const T& value) -> T* {
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T* array = new T[size];
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for(uint i = 0; i < size; i++) array[i] = value;
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return array;
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}
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}
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