mirror of https://github.com/bsnes-emu/bsnes.git
261 lines
6.5 KiB
C++
261 lines
6.5 KiB
C++
#if defined(Hiro_TableView)
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auto mTableView::allocate() -> pObject* {
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return new pTableView(*this);
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}
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auto mTableView::destruct() -> void {
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for(auto& item : state.items) item->destruct();
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for(auto& column : state.columns) column->destruct();
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mWidget::destruct();
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}
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//
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auto mTableView::alignment() const -> Alignment {
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return state.alignment;
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}
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auto mTableView::append(sTableViewColumn column) -> type& {
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state.columns.append(column);
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column->setParent(this, columnCount() - 1);
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signal(append, column);
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return *this;
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}
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auto mTableView::append(sTableViewItem item) -> type& {
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state.items.append(item);
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item->setParent(this, itemCount() - 1);
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signal(append, item);
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return *this;
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}
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auto mTableView::backgroundColor() const -> Color {
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return state.backgroundColor;
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}
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auto mTableView::batchable() const -> bool {
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return state.batchable;
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}
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auto mTableView::batched() const -> vector<TableViewItem> {
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vector<TableViewItem> items;
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for(auto& item : state.items) {
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if(item->selected()) items.append(item);
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}
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return items;
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}
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auto mTableView::bordered() const -> bool {
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return state.bordered;
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}
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auto mTableView::column(uint position) const -> TableViewColumn {
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if(position < columnCount()) return state.columns[position];
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return {};
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}
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auto mTableView::columnCount() const -> uint {
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return state.columns.size();
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}
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auto mTableView::columns() const -> vector<TableViewColumn> {
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vector<TableViewColumn> columns;
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for(auto& column : columns) columns.append(column);
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return columns;
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}
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auto mTableView::doActivate() const -> void {
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if(state.onActivate) return state.onActivate();
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}
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auto mTableView::doChange() const -> void {
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if(state.onChange) return state.onChange();
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}
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auto mTableView::doContext() const -> void {
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if(state.onContext) return state.onContext();
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}
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auto mTableView::doEdit(sTableViewCell cell) const -> void {
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if(state.onEdit) return state.onEdit(cell);
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}
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auto mTableView::doSort(sTableViewColumn column) const -> void {
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if(state.onSort) return state.onSort(column);
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}
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auto mTableView::doToggle(sTableViewCell cell) const -> void {
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if(state.onToggle) return state.onToggle(cell);
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}
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auto mTableView::foregroundColor() const -> Color {
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return state.foregroundColor;
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}
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auto mTableView::headered() const -> bool {
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return state.headered;
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}
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auto mTableView::item(unsigned position) const -> TableViewItem {
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if(position < itemCount()) return state.items[position];
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return {};
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}
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auto mTableView::itemCount() const -> unsigned {
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return state.items.size();
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}
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auto mTableView::items() const -> vector<TableViewItem> {
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vector<TableViewItem> items;
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for(auto& item : state.items) items.append(item);
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return items;
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}
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auto mTableView::onActivate(const function<void ()>& callback) -> type& {
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state.onActivate = callback;
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return *this;
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}
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auto mTableView::onChange(const function<void ()>& callback) -> type& {
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state.onChange = callback;
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return *this;
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}
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auto mTableView::onContext(const function<void ()>& callback) -> type& {
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state.onContext = callback;
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return *this;
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}
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auto mTableView::onEdit(const function<void (TableViewCell)>& callback) -> type& {
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state.onEdit = callback;
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return *this;
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}
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auto mTableView::onSort(const function<void (TableViewColumn)>& callback) -> type& {
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state.onSort = callback;
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return *this;
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}
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auto mTableView::onToggle(const function<void (TableViewCell)>& callback) -> type& {
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state.onToggle = callback;
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return *this;
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}
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auto mTableView::remove(sTableViewColumn column) -> type& {
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signal(remove, column);
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state.columns.remove(column->offset());
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for(uint n : range(column->offset(), columnCount())) {
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state.columns[n]->adjustOffset(-1);
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}
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column->setParent();
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return *this;
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}
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auto mTableView::remove(sTableViewItem item) -> type& {
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signal(remove, item);
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state.items.remove(item->offset());
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for(uint n : range(item->offset(), itemCount())) {
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state.items[n]->adjustOffset(-1);
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}
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item->setParent();
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return *this;
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}
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auto mTableView::reset() -> type& {
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while(state.items) remove(state.items.last());
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while(state.columns) remove(state.columns.last());
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return *this;
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}
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auto mTableView::resizeColumns() -> type& {
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signal(resizeColumns);
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return *this;
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}
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auto mTableView::selected() const -> TableViewItem {
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for(auto& item : state.items) {
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if(item->selected()) return item;
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}
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return {};
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}
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auto mTableView::setAlignment(Alignment alignment) -> type& {
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state.alignment = alignment;
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signal(setAlignment, alignment);
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return *this;
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}
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auto mTableView::setBackgroundColor(Color color) -> type& {
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state.backgroundColor = color;
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signal(setBackgroundColor, color);
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return *this;
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}
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auto mTableView::setBatchable(bool batchable) -> type& {
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state.batchable = batchable;
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signal(setBatchable, batchable);
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return *this;
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}
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auto mTableView::setBordered(bool bordered) -> type& {
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state.bordered = bordered;
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signal(setBordered, bordered);
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return *this;
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}
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auto mTableView::setForegroundColor(Color color) -> type& {
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state.foregroundColor = color;
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signal(setForegroundColor, color);
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return *this;
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}
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auto mTableView::setHeadered(bool headered) -> type& {
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state.headered = headered;
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signal(setHeadered, headered);
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return *this;
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}
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auto mTableView::setParent(mObject* parent, signed offset) -> type& {
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for(auto& item : reverse(state.items)) item->destruct();
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for(auto& column : reverse(state.columns)) column->destruct();
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mObject::setParent(parent, offset);
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for(auto& column : state.columns) column->setParent(this, column->offset());
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for(auto& item : state.items) item->setParent(this, item->offset());
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return *this;
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}
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auto mTableView::setSortable(bool sortable) -> type& {
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state.sortable = sortable;
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signal(setSortable, sortable);
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return *this;
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}
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auto mTableView::sort() -> type& {
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Sort sorting = Sort::None;
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uint offset = 0;
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for(auto& column : state.columns) {
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if(column->sorting() == Sort::None) continue;
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sorting = column->sorting();
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offset = column->offset();
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break;
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}
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auto sorted = state.items;
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sorted.sort([&](auto& lhs, auto& rhs) {
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string x = offset < lhs->cellCount() ? lhs->state.cells[offset]->state.text : "";
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string y = offset < rhs->cellCount() ? rhs->state.cells[offset]->state.text : "";
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if(sorting == Sort::Ascending ) return string::icompare(x, y) < 0;
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if(sorting == Sort::Descending) return string::icompare(y, x) < 0;
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return false; //unreachable
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});
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while(state.items) remove(state.items.last());
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for(auto& item : sorted) append(item);
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return *this;
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}
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auto mTableView::sortable() const -> bool {
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return state.sortable;
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}
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#endif
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