mirror of https://github.com/bsnes-emu/bsnes.git
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#if defined(Hiro_SourceEdit)
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struct mSourceEdit : mWidget {
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Declare(SourceEdit)
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auto cursor() const -> Cursor;
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auto doChange() const -> void;
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auto doMove() const -> void;
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auto editable() const -> bool;
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auto language() const -> string;
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auto numbered() const -> bool;
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auto onChange(const function<void ()>& callback = {}) -> type&;
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auto onMove(const function<void ()>& callback = {}) -> type&;
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auto scheme() const -> string;
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auto setCursor(Cursor cursor = {}) -> type&;
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auto setEditable(bool editable) -> type&;
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auto setLanguage(const string& language = "") -> type&;
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auto setNumbered(bool numbered = true) -> type&;
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auto setScheme(const string& scheme = "") -> type&;
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auto setText(const string& text = "") -> type&;
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auto setWordWrap(bool wordWrap = true) -> type&;
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auto text() const -> string;
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auto wordWrap() const -> bool;
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//private:
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struct State {
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bool editable = true;
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string language;
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bool numbered = true;
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function<void ()> onChange;
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function<void ()> onMove;
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string scheme;
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string text;
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bool wordWrap = true;
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} state;
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};
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#endif
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