mirror of https://github.com/bsnes-emu/bsnes.git
68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
#if defined(Hiro_Label)
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auto mLabel::allocate() -> pObject* {
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return new pLabel(*this);
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}
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//
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auto mLabel::alignment() const -> Alignment {
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return state.alignment;
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}
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auto mLabel::backgroundColor() const -> Color {
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return state.backgroundColor;
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}
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auto mLabel::doMousePress(Mouse::Button button) const -> void {
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if(state.onMousePress) return state.onMousePress(button);
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}
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auto mLabel::doMouseRelease(Mouse::Button button) const -> void {
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if(state.onMouseRelease) return state.onMouseRelease(button);
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}
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auto mLabel::foregroundColor() const -> Color {
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return state.foregroundColor;
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}
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auto mLabel::onMousePress(const function<void (Mouse::Button)>& callback) -> type& {
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state.onMousePress = callback;
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return *this;
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}
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auto mLabel::onMouseRelease(const function<void (Mouse::Button)>& callback) -> type& {
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state.onMouseRelease = callback;
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return *this;
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}
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auto mLabel::setAlignment(Alignment alignment) -> type& {
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state.alignment = alignment;
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signal(setAlignment, alignment);
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return *this;
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}
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auto mLabel::setBackgroundColor(Color color) -> type& {
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state.backgroundColor = color;
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signal(setBackgroundColor, color);
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return *this;
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}
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auto mLabel::setForegroundColor(Color color) -> type& {
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state.foregroundColor = color;
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signal(setForegroundColor, color);
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return *this;
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}
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auto mLabel::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mLabel::text() const -> string {
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return state.text;
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}
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#endif
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