bsnes/hiro/core/widget/frame.cpp

56 lines
1.1 KiB
C++

#if defined(Hiro_Frame)
auto mFrame::allocate() -> pObject* {
return new pFrame(*this);
}
auto mFrame::destruct() -> void {
if(auto& sizable = state.sizable) sizable->destruct();
mWidget::destruct();
}
//
auto mFrame::append(sSizable sizable) -> type& {
if(auto& sizable = state.sizable) remove(sizable);
state.sizable = sizable;
sizable->setParent(this, 0);
signal(append, sizable);
return *this;
}
auto mFrame::remove(sSizable sizable) -> type& {
signal(remove, sizable);
sizable->setParent();
state.sizable.reset();
return *this;
}
auto mFrame::reset() -> type& {
if(auto& sizable = state.sizable) remove(sizable);
return *this;
}
auto mFrame::setParent(mObject* object, int offset) -> type& {
if(auto& sizable = state.sizable) sizable->destruct();
mObject::setParent(object, offset);
if(auto& sizable = state.sizable) sizable->setParent(this, 0);
return *this;
}
auto mFrame::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mFrame::sizable() const -> Sizable {
return state.sizable;
}
auto mFrame::text() const -> string {
return state.text;
}
#endif