mirror of https://github.com/bsnes-emu/bsnes.git
59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#if defined(Hiro_Console)
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auto mConsole::allocate() -> pObject* {
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return new pConsole(*this);
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}
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//
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auto mConsole::backgroundColor() const -> Color {
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return state.backgroundColor;
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}
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auto mConsole::doActivate(string command) const -> void {
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if(state.onActivate) return state.onActivate(command);
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}
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auto mConsole::foregroundColor() const -> Color {
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return state.foregroundColor;
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}
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auto mConsole::onActivate(const function<void (string)>& callback) -> type& {
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state.onActivate = callback;
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return *this;
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}
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auto mConsole::print(const string& text) -> type& {
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signal(print, text);
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return *this;
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}
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auto mConsole::prompt() const -> string {
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return state.prompt;
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}
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auto mConsole::reset() -> type& {
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signal(reset);
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return *this;
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}
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auto mConsole::setBackgroundColor(Color color) -> type& {
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state.backgroundColor = color;
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signal(setBackgroundColor, color);
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return *this;
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}
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auto mConsole::setForegroundColor(Color color) -> type& {
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state.foregroundColor = color;
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signal(setForegroundColor, color);
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return *this;
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}
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auto mConsole::setPrompt(const string& prompt) -> type& {
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state.prompt = prompt;
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signal(setPrompt, prompt);
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return *this;
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}
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#endif
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