mirror of https://github.com/bsnes-emu/bsnes.git
76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
#if defined(Hiro_ComboButton)
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auto mComboButton::allocate() -> pObject* {
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return new pComboButton(*this);
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}
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auto mComboButton::destruct() -> void {
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for(auto& item : state.items) item->destruct();
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mWidget::destruct();
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}
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//
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auto mComboButton::append(sComboButtonItem item) -> type& {
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if(!state.items) item->state.selected = true;
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state.items.append(item);
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item->setParent(this, itemCount() - 1);
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signal(append, item);
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return *this;
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}
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auto mComboButton::doChange() const -> void {
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if(state.onChange) return state.onChange();
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}
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auto mComboButton::item(uint position) const -> ComboButtonItem {
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if(position < itemCount()) return state.items[position];
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return {};
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}
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auto mComboButton::itemCount() const -> uint {
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return state.items.size();
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}
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auto mComboButton::items() const -> vector<ComboButtonItem> {
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vector<ComboButtonItem> items;
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for(auto& item : state.items) items.append(item);
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return items;
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}
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auto mComboButton::onChange(const function<void ()>& callback) -> type& {
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state.onChange = callback;
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return *this;
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}
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auto mComboButton::remove(sComboButtonItem item) -> type& {
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signal(remove, item);
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state.items.remove(item->offset());
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for(uint n : range(item->offset(), itemCount())) {
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state.items[n]->adjustOffset(-1);
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}
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item->setParent();
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return *this;
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}
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auto mComboButton::reset() -> type& {
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while(state.items) remove(state.items.last());
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return *this;
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}
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auto mComboButton::selected() const -> ComboButtonItem {
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for(auto& item : state.items) {
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if(item->selected()) return item;
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}
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return {};
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}
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auto mComboButton::setParent(mObject* parent, int offset) -> type& {
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for(auto& item : reverse(state.items)) item->destruct();
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mObject::setParent(parent, offset);
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for(auto& item : state.items) item->setParent(this, item->offset());
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return *this;
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}
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#endif
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