bsnes/hiro/core/size.cpp

56 lines
997 B
C++

#if defined(Hiro_Size)
Size::Size() {
setSize(0, 0);
}
Size::Size(float width, float height) {
setSize(width, height);
}
Size::operator bool() const {
return state.width || state.height;
}
auto Size::operator==(const Size& source) const -> bool {
return width() == source.width() && height() == source.height();
}
auto Size::operator!=(const Size& source) const -> bool {
return !operator==(source);
}
auto Size::height() const -> float {
return state.height;
}
auto Size::reset() -> type& {
return setSize(0, 0);
}
auto Size::setHeight(float height) -> type& {
state.height = height;
return *this;
}
auto Size::setSize(Size size) -> type& {
return setSize(size.width(), size.height());
}
auto Size::setSize(float width, float height) -> type& {
state.width = width;
state.height = height;
return *this;
}
auto Size::setWidth(float width) -> type& {
state.width = width;
return *this;
}
auto Size::width() const -> float {
return state.width;
}
#endif