mirror of https://github.com/bsnes-emu/bsnes.git
41 lines
824 B
C++
41 lines
824 B
C++
#if defined(Hiro_Sizable)
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auto mSizable::allocate() -> pObject* {
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return new pSizable(*this);
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}
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auto mSizable::collapsible() const -> bool {
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return state.collapsible;
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}
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auto mSizable::doSize() const -> void {
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if(state.onSize) return state.onSize();
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}
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auto mSizable::geometry() const -> Geometry {
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return state.geometry;
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}
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auto mSizable::minimumSize() const -> Size {
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return signal(minimumSize);
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}
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auto mSizable::onSize(const function<void ()>& callback) -> type& {
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state.onSize = callback;
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return *this;
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}
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auto mSizable::setCollapsible(bool collapsible) -> type& {
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state.collapsible = collapsible;
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signal(setCollapsible, collapsible);
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return *this;
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}
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auto mSizable::setGeometry(Geometry geometry) -> type& {
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state.geometry = geometry;
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signal(setGeometry, geometry);
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return *this;
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}
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#endif
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