mirror of https://github.com/bsnes-emu/bsnes.git
56 lines
970 B
C++
56 lines
970 B
C++
#if defined(Hiro_Position)
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Position::Position() {
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setPosition(0, 0);
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}
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Position::Position(float x, float y) {
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setPosition(x, y);
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}
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Position::operator bool() const {
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return state.x || state.y;
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}
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auto Position::operator==(const Position& source) const -> bool {
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return x() == source.x() && y() == source.y();
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}
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auto Position::operator!=(const Position& source) const -> bool {
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return !operator==(source);
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}
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auto Position::reset() -> type& {
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return setPosition(0, 0);
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}
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auto Position::setPosition(Position position) -> type& {
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return setPosition(position.x(), position.y());
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}
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auto Position::setPosition(float x, float y) -> type& {
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state.x = x;
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state.y = y;
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return *this;
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}
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auto Position::setX(float x) -> type& {
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state.x = x;
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return *this;
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}
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auto Position::setY(float y) -> type& {
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state.y = y;
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return *this;
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}
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auto Position::x() const -> float {
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return state.x;
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}
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auto Position::y() const -> float {
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return state.y;
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}
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#endif
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