bsnes/hiro/core/object.hpp

67 lines
2.6 KiB
C++

#if defined(Hiro_Object)
struct mObject {
Declare(Object)
mObject();
virtual ~mObject();
mObject(const mObject&) = delete;
mObject& operator=(const mObject&) = delete;
explicit operator bool() const;
auto abstract() const -> bool;
auto adjustOffset(int displacement) -> type&;
auto enabled(bool recursive = false) const -> bool;
virtual auto focused() const -> bool;
auto font(bool recursive = false) const -> Font;
virtual auto group() const -> Group;
auto offset() const -> int;
auto parent() const -> mObject*;
auto parentComboButton(bool recursive = false) const -> mComboButton*;
auto parentComboEdit(bool recursive = false) const -> mComboEdit*;
auto parentFrame(bool recursive = false) const -> mFrame*;
auto parentIconView(bool recursive = false) const -> mIconView*;
auto parentMenu(bool recursive = false) const -> mMenu*;
auto parentMenuBar(bool recursive = false) const -> mMenuBar*;
auto parentPopupMenu(bool recursive = false) const -> mPopupMenu*;
auto parentSizable(bool recursive = false) const -> mSizable*;
auto parentTabFrame(bool recursive = false) const -> mTabFrame*;
auto parentTabFrameItem(bool recursive = false) const -> mTabFrameItem*;
auto parentTableView(bool recursive = false) const -> mTableView*;
auto parentTableViewItem(bool recursive = false) const -> mTableViewItem*;
auto parentTreeView(bool recursive = false) const -> mTreeView*;
auto parentTreeViewItem(bool recursive = false) const -> mTreeViewItem*;
auto parentWidget(bool recursive = false) const -> mWidget*;
auto parentWindow(bool recursive = false) const -> mWindow*;
auto property(const string& name) const -> string;
virtual auto remove() -> type&;
virtual auto reset() -> type&;
virtual auto setEnabled(bool enabled = true) -> type&;
virtual auto setFocused() -> type&;
virtual auto setFont(const Font& font = {}) -> type&;
virtual auto setGroup(sGroup group = {}) -> type&;
virtual auto setParent(mObject* parent = nullptr, int offset = -1) -> type&;
virtual auto setProperty(const string& name, const string& value = "") -> type&;
virtual auto setVisible(bool visible = true) -> type&;
auto visible(bool recursive = false) const -> bool;
//private:
//sizeof(mObject) == 88
struct State {
Font font; //32
set<Property> properties; //16
mObject* parent = nullptr; // 8
int offset = -1; // 4
char enabled = true; // 1+
char visible = true; // 1=4
} state;
wObject instance; // 8
pObject* delegate = nullptr; // 8
//vtable // 8
virtual auto construct() -> void;
virtual auto destruct() -> void;
};
#endif