bsnes/hiro/core/group.hpp

18 lines
374 B
C++

#if defined(Hiro_Group)
struct mGroup : mObject {
Declare(Group)
using mObject::remove;
auto append(sObject object) -> type&;
auto object(uint offset) const -> Object;
auto objectCount() const -> uint;
auto objects() const -> vector<Object>;
auto remove(sObject object) -> type&;
//private:
struct State {
vector<wObject> objects;
} state;
};
#endif