bsnes/hiro/core/application.cpp

144 lines
3.0 KiB
C++

#if defined(Hiro_Application)
auto Application::doMain() -> void {
if(state().onMain) return state().onMain();
}
auto Application::font() -> Font {
return state().font;
}
auto Application::kill() -> void {
quit();
exit(EXIT_SUCCESS);
}
auto Application::locale() -> Locale& {
return state().locale;
}
auto Application::modal() -> bool {
return pApplication::modal();
}
auto Application::name() -> string {
return state().name;
}
auto Application::onMain(const function<void ()>& callback) -> void {
state().onMain = callback;
}
auto Application::run() -> void {
return pApplication::run();
}
auto Application::pendingEvents() -> bool {
return pApplication::pendingEvents();
}
auto Application::processEvents() -> void {
return pApplication::processEvents();
}
auto Application::quit() -> void {
state().quit = true;
return pApplication::quit();
}
auto Application::scale() -> float {
return state().scale;
}
auto Application::scale(float value) -> float {
return value * state().scale;
}
auto Application::screenSaver() -> bool {
return state().screenSaver;
}
auto Application::setFont(const Font& font) -> void {
state().font = font;
}
auto Application::setName(const string& name) -> void {
state().name = name;
}
auto Application::setScale(float scale) -> void {
state().scale = scale;
}
auto Application::setScreenSaver(bool screenSaver) -> void {
state().screenSaver = screenSaver;
if(state().initialized) pApplication::setScreenSaver(screenSaver);
}
auto Application::setToolTips(bool toolTips) -> void {
state().toolTips = toolTips;
}
//this ensures Application::state is initialized prior to use
auto Application::state() -> State& {
static State state;
return state;
}
auto Application::toolTips() -> bool {
return state().toolTips;
}
auto Application::unscale(float value) -> float {
return value * (1.0 / state().scale);
}
//Cocoa
//=====
auto Application::Cocoa::doAbout() -> void {
if(state().cocoa.onAbout) return state().cocoa.onAbout();
}
auto Application::Cocoa::doActivate() -> void {
if(state().cocoa.onActivate) return state().cocoa.onActivate();
}
auto Application::Cocoa::doPreferences() -> void {
if(state().cocoa.onPreferences) return state().cocoa.onPreferences();
}
auto Application::Cocoa::doQuit() -> void {
if(state().cocoa.onQuit) return state().cocoa.onQuit();
}
auto Application::Cocoa::onAbout(const function<void ()>& callback) -> void {
state().cocoa.onAbout = callback;
}
auto Application::Cocoa::onActivate(const function<void ()>& callback) -> void {
state().cocoa.onActivate = callback;
}
auto Application::Cocoa::onPreferences(const function<void ()>& callback) -> void {
state().cocoa.onPreferences = callback;
}
auto Application::Cocoa::onQuit(const function<void ()>& callback) -> void {
state().cocoa.onQuit = callback;
}
//Internal
//========
auto Application::initialize() -> void {
if(!state().initialized) {
state().initialized = true;
hiro::initialize();
pApplication::initialize();
pApplication::setScreenSaver(state().screenSaver);
}
}
#endif