mirror of https://github.com/bsnes-emu/bsnes.git
13 lines
316 B
Objective-C
13 lines
316 B
Objective-C
#import <Cocoa/Cocoa.h>
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#import "GBShader.h"
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#include "gb.h"
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@interface GBView : NSOpenGLView
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- (void) flip;
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- (uint32_t *) pixels;
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@property GB_gameboy_t *gb;
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@property (nonatomic) BOOL shouldBlendFrameWithPrevious;
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@property GBShader *shader;
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@property (getter=isMouseHidingEnabled) BOOL mouseHidingEnabled;
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@end
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