mirror of https://github.com/bsnes-emu/bsnes.git
71 lines
1.6 KiB
C++
Executable File
71 lines
1.6 KiB
C++
Executable File
#include <gba/gba.hpp>
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namespace GameBoyAdvance {
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#include "bios.cpp"
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#include "serialization.cpp"
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BIOS bios;
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System system;
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void System::init() {
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}
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void System::term() {
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}
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void System::power() {
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bus.power();
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cpu.power();
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ppu.power();
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apu.power();
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cartridge.power();
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scheduler.power();
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}
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void System::load() {
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string manifest = string::read({interface->path(ID::System), "manifest.bml"});
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auto document = Markup::Document(manifest);
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interface->loadRequest(ID::BIOS, document["system/cpu/rom/name"].data);
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if(!file::exists({interface->path(ID::System), document["system/cpu/rom/name"].data})) {
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interface->notify("Error: required Game Boy Advance firmware bios.rom not found.\n");
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}
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serialize_init();
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}
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void System::run() {
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while(true) {
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scheduler.enter();
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if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) break;
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}
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interface->videoRefresh(ppu.output, 4 * 240, 240, 160);
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}
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void System::runtosave() {
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scheduler.sync = Scheduler::SynchronizeMode::CPU;
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runthreadtosave();
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scheduler.sync = Scheduler::SynchronizeMode::All;
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scheduler.active = ppu.thread;
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runthreadtosave();
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scheduler.sync = Scheduler::SynchronizeMode::All;
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scheduler.active = apu.thread;
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runthreadtosave();
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scheduler.sync = Scheduler::SynchronizeMode::None;
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}
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void System::runthreadtosave() {
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while(true) {
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scheduler.enter();
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if(scheduler.exit_reason() == Scheduler::ExitReason::SynchronizeEvent) break;
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if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
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interface->videoRefresh(ppu.output, 4 * 240, 240, 160);
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}
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}
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}
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}
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