bsnes/hiro/extension/horizontal-layout.hpp

82 lines
2.5 KiB
C++
Executable File

#if defined(Hiro_HorizontalLayout)
struct HorizontalLayout;
struct HorizontalLayoutCell;
struct mHorizontalLayout;
struct mHorizontalLayoutCell;
using sHorizontalLayout = shared_pointer<mHorizontalLayout>;
using sHorizontalLayoutCell = shared_pointer<mHorizontalLayoutCell>;
struct mHorizontalLayout : mSizable {
using type = mHorizontalLayout;
using mSizable::remove;
auto alignment() const -> maybe<float>;
auto append(sSizable sizable, Size size, float spacing = 5_sy) -> type&;
auto cell(uint position) const -> HorizontalLayoutCell;
auto cell(sSizable sizable) const -> HorizontalLayoutCell;
auto cells() const -> vector<HorizontalLayoutCell>;
auto cellCount() const -> uint;
auto minimumSize() const -> Size override;
auto padding() const -> Geometry;
auto remove(sSizable sizable) -> type&;
auto remove(sHorizontalLayoutCell cell) -> type&;
auto reset() -> type& override;
auto resize() -> type&;
auto setAlignment(maybe<float> alignment) -> type&;
auto setEnabled(bool enabled) -> type& override;
auto setFont(const Font& font) -> type& override;
auto setGeometry(Geometry geometry) -> type& override;
auto setPadding(Geometry padding) -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type&;
auto setSpacing(float spacing) -> type&;
auto setVisible(bool visible) -> type& override;
auto spacing() const -> float;
auto synchronize() -> type&;
private:
auto destruct() -> void override;
struct State {
maybe<float> alignment;
vector<HorizontalLayoutCell> cells;
Geometry padding;
float spacing = 5_sx;
} state;
};
struct mHorizontalLayoutCell : mObject {
using type = mHorizontalLayoutCell;
auto alignment() const -> maybe<float>;
auto collapsible() const -> bool;
auto setAlignment(maybe<float> alignment) -> type&;
auto setEnabled(bool enabled) -> type& override;
auto setFont(const Font& font) -> type& override;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
auto setSizable(sSizable sizable) -> type&;
auto setSize(Size size) -> type&;
auto setSpacing(float spacing) -> type&;
auto setVisible(bool visible) -> type& override;
auto sizable() const -> Sizable;
auto size() const -> Size;
auto spacing() const -> float;
auto synchronize() -> type&;
private:
auto destruct() -> void override;
struct State {
maybe<float> alignment;
sSizable sizable;
Size size;
float spacing = 5_sx;
} state;
friend class mHorizontalLayout;
};
#endif