mirror of https://github.com/bsnes-emu/bsnes.git
82 lines
2.5 KiB
C++
Executable File
82 lines
2.5 KiB
C++
Executable File
#if defined(Hiro_HorizontalLayout)
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struct HorizontalLayout;
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struct HorizontalLayoutCell;
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struct mHorizontalLayout;
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struct mHorizontalLayoutCell;
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using sHorizontalLayout = shared_pointer<mHorizontalLayout>;
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using sHorizontalLayoutCell = shared_pointer<mHorizontalLayoutCell>;
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struct mHorizontalLayout : mSizable {
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using type = mHorizontalLayout;
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using mSizable::remove;
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auto alignment() const -> maybe<float>;
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auto append(sSizable sizable, Size size, float spacing = 5_sy) -> type&;
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auto cell(uint position) const -> HorizontalLayoutCell;
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auto cell(sSizable sizable) const -> HorizontalLayoutCell;
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auto cells() const -> vector<HorizontalLayoutCell>;
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auto cellCount() const -> uint;
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auto minimumSize() const -> Size override;
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auto padding() const -> Geometry;
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auto remove(sSizable sizable) -> type&;
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auto remove(sHorizontalLayoutCell cell) -> type&;
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auto reset() -> type& override;
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auto resize() -> type&;
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auto setAlignment(maybe<float> alignment) -> type&;
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auto setEnabled(bool enabled) -> type& override;
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auto setFont(const Font& font) -> type& override;
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auto setGeometry(Geometry geometry) -> type& override;
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auto setPadding(Geometry padding) -> type&;
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auto setParent(mObject* parent = nullptr, int offset = -1) -> type&;
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auto setSpacing(float spacing) -> type&;
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auto setVisible(bool visible) -> type& override;
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auto spacing() const -> float;
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auto synchronize() -> type&;
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private:
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auto destruct() -> void override;
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struct State {
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maybe<float> alignment;
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vector<HorizontalLayoutCell> cells;
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Geometry padding;
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float spacing = 5_sx;
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} state;
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};
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struct mHorizontalLayoutCell : mObject {
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using type = mHorizontalLayoutCell;
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auto alignment() const -> maybe<float>;
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auto collapsible() const -> bool;
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auto setAlignment(maybe<float> alignment) -> type&;
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auto setEnabled(bool enabled) -> type& override;
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auto setFont(const Font& font) -> type& override;
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auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
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auto setSizable(sSizable sizable) -> type&;
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auto setSize(Size size) -> type&;
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auto setSpacing(float spacing) -> type&;
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auto setVisible(bool visible) -> type& override;
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auto sizable() const -> Sizable;
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auto size() const -> Size;
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auto spacing() const -> float;
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auto synchronize() -> type&;
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private:
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auto destruct() -> void override;
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struct State {
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maybe<float> alignment;
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sSizable sizable;
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Size size;
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float spacing = 5_sx;
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} state;
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friend class mHorizontalLayout;
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};
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#endif
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