bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen 7403e69307 Update to v098r02 release.
byuu says:

Changelog:
- SFC: fixed a regression on auto joypad polling due to missing
  parentheses
- SFC: exported new PPU::vdisp() const -> uint; function [1]
- SFC: merged PPU MMIO functions into the read/write handles (as
  I previously did for the CPU)
- higan: removed individual emulator core names (bnes, bsnes, bgb, bgba,
  bws) [2] Forgot:
- to remove /tomoko from the about dialog

[1] note that technically I was relying on the cached, per-frame
overscan setting when the CPU and light guns were polling the number of
active display scanlines per frame. This was technically incorrect as
you can change this value mid-frame and it'll kick in. I've never seen
any game toggle overscan every frame, we only know about this because
anomie tested this a long time ago. So, nothing should break, but ...
you know how the SNES is. You can't even look at the code without
something breaking, so I figured I'd mention it >_>

[2] I'll probably keep referring to the SNES core as bsnes anyway.
I don't mind if you guys use the b<system> names as shorthand. The
simplification is mostly to make the branding easier.
2016-04-09 15:20:41 +10:00
higan Update to v098r02 release. 2016-04-09 15:20:41 +10:00
hiro Update to v097r19 release. 2016-03-13 11:22:14 +11:00
icarus Update to v097r28 release. 2016-03-25 17:19:08 +11:00
libco Update to v096r02 (OS X Preview for Developers) release. 2016-01-07 19:17:15 +11:00
nall Update to v098r01 release. 2016-04-09 13:40:12 +10:00
ruby Update to v098r01 release. 2016-04-09 13:40:12 +10:00
shaders Update to v095r02 release. 2015-11-10 22:07:34 +11:00
.gitignore Update to v097r27 release. 2016-03-19 18:35:25 +11:00