mirror of https://github.com/bsnes-emu/bsnes.git
0f78acffd7
byuu says: Changelog: - importing a game won't show message box on success - importing a game will select the game that was imported in the list - caveat: GTK+ port doesn't seem to be removing focus from item 0 even though the selection is on item 2 - Game Boy audio reduced in volume by 50% - Game Boy Advance audio reduced in volume by 50% - Game Boy internally mixes audio at 2MHz now - Game Boy Advance's Game Boy audio hardware internally mixes audio at 2MHz now - Game Boy Color doesn't sort sprites by X-coordinate - Game Boy Color allows transparency on BGpriority pixels - caveat: this seems to allow sprites to appear on top of windows - Game Boy Color VRAM DMA transfers 16 bytes in 8 clocks (or 16 clocks in double speed mode) - Game Boy Color VRAM DMA masks low 4-bits of source and destination address - Game Boy Color VRAM DMA only allows reads from ROM or RAM - Game Boy Color VRAM DMA only allows writes to VRAM - fixed a bug in dereferencing a nullptr from pObject::find(), should fix crash when pressing enter key on blank windows - fixed Windows RadioItem selection - Game Boy Advance color emulation code added |
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.. | ||
allocator | ||
char | ||
eval | ||
markup | ||
base.hpp | ||
cast.hpp | ||
char.hpp | ||
core.hpp | ||
datetime.hpp | ||
file.hpp | ||
filename.hpp | ||
format.hpp | ||
list.hpp | ||
platform.hpp | ||
ref.hpp | ||
replace.hpp | ||
split.hpp | ||
utility.hpp | ||
variadic.hpp | ||
wrapper.hpp |