bsnes/hiro/core/widget/canvas.cpp

114 lines
2.5 KiB
C++

#if defined(Hiro_Canvas)
auto mCanvas::allocate() -> pObject* {
return new pCanvas(*this);
}
//
auto mCanvas::color() const -> Color {
return state.color;
}
auto mCanvas::data() -> uint32* {
return (uint32*)state.icon.data();
}
auto mCanvas::droppable() const -> bool {
return state.droppable;
}
auto mCanvas::doDrop(lstring names) const -> void {
if(state.onDrop) return state.onDrop(names);
}
auto mCanvas::doMouseLeave() const -> void {
if(state.onMouseLeave) return state.onMouseLeave();
}
auto mCanvas::doMouseMove(Position position) const -> void {
if(state.onMouseMove) return state.onMouseMove(position);
}
auto mCanvas::doMousePress(Mouse::Button button) const -> void {
if(state.onMousePress) return state.onMousePress(button);
}
auto mCanvas::doMouseRelease(Mouse::Button button) const -> void {
if(state.onMouseRelease) return state.onMouseRelease(button);
}
auto mCanvas::gradient() const -> Gradient {
return state.gradient;
}
auto mCanvas::icon() const -> image {
return state.icon;
}
auto mCanvas::onDrop(const function<void (lstring)>& callback) -> type& {
state.onDrop = callback;
return *this;
}
auto mCanvas::onMouseLeave(const function<void ()>& callback) -> type& {
state.onMouseLeave = callback;
return *this;
}
auto mCanvas::onMouseMove(const function<void (Position)>& callback) -> type& {
state.onMouseMove = callback;
return *this;
}
auto mCanvas::onMousePress(const function<void (Mouse::Button)>& callback) -> type& {
state.onMousePress = callback;
return *this;
}
auto mCanvas::onMouseRelease(const function<void (Mouse::Button)>& callback) -> type& {
state.onMouseRelease = callback;
return *this;
}
auto mCanvas::setColor(Color color) -> type& {
state.color = color;
signal(setColor, color);
return *this;
}
auto mCanvas::setDroppable(bool droppable) -> type& {
state.droppable = droppable;
signal(setDroppable, droppable);
return *this;
}
auto mCanvas::setGradient(Gradient gradient) -> type& {
state.gradient = gradient;
signal(setGradient, gradient);
return *this;
}
auto mCanvas::setIcon(const image& icon) -> type& {
state.icon = icon;
signal(setIcon, icon);
return *this;
}
auto mCanvas::setSize(Size size) -> type& {
image icon;
icon.allocate(size.width(), size.height());
return setIcon(icon);
}
auto mCanvas::size() const -> Size {
return {(int)state.icon.width(), (int)state.icon.height()};
}
auto mCanvas::update() -> type& {
signal(update);
return *this;
}
#endif