mirror of https://github.com/bsnes-emu/bsnes.git
246 lines
5.3 KiB
C++
246 lines
5.3 KiB
C++
auto PPUcounter::serialize(serializer& s) -> void {
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s.integer(status.interlace);
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s.integer(status.field);
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s.integer(status.vcounter);
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s.integer(status.hcounter);
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s.array(history.field);
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s.array(history.vcounter);
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s.array(history.hcounter);
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s.integer(history.index);
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}
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auto PPU::serialize(serializer& s) -> void {
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Thread::serialize(s);
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PPUcounter::serialize(s);
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s.array(vram);
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s.array(oam);
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s.array(cgram);
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cache.serialize(s);
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bg1.serialize(s);
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bg2.serialize(s);
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bg3.serialize(s);
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bg4.serialize(s);
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sprite.serialize(s);
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screen.serialize(s);
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s.integer(display.interlace);
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s.integer(display.overscan);
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s.integer(display.width);
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s.integer(display.height);
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s.integer(regs.ppu1_mdr);
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s.integer(regs.ppu2_mdr);
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s.integer(regs.vram_readbuffer);
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s.integer(regs.oam_latchdata);
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s.integer(regs.cgram_latchdata);
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s.integer(regs.bgofs_latchdata);
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s.integer(regs.mode7_latchdata);
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s.integer(regs.counters_latched);
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s.integer(regs.latch_hcounter);
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s.integer(regs.latch_vcounter);
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s.integer(regs.display_disable);
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s.integer(regs.display_brightness);
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s.integer(regs.oam_baseaddr);
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s.integer(regs.oam_addr);
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s.integer(regs.oam_priority);
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s.integer(regs.bg3_priority);
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s.integer(regs.bgmode);
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s.integer(regs.mode7_hoffset);
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s.integer(regs.mode7_voffset);
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s.integer(regs.vram_incmode);
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s.integer(regs.vram_mapping);
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s.integer(regs.vram_incsize);
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s.integer(regs.vram_addr);
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s.integer(regs.mode7_repeat);
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s.integer(regs.mode7_vflip);
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s.integer(regs.mode7_hflip);
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s.integer(regs.m7a);
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s.integer(regs.m7b);
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s.integer(regs.m7c);
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s.integer(regs.m7d);
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s.integer(regs.m7x);
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s.integer(regs.m7y);
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s.integer(regs.cgram_addr);
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s.integer(regs.window_one_left);
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s.integer(regs.window_one_right);
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s.integer(regs.window_two_left);
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s.integer(regs.window_two_right);
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s.integer(regs.mode7_extbg);
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s.integer(regs.pseudo_hires);
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s.integer(regs.overscan);
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s.integer(regs.interlace);
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s.integer(regs.hcounter);
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s.integer(regs.vcounter);
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}
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auto PPU::Cache::serialize(serializer& s) -> void {
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//rather than save ~512KB worth of cached tiledata, invalidate it all
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for(uint i = 0; i < 4096; i++) tilevalid[0][i] = false;
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for(uint i = 0; i < 2048; i++) tilevalid[1][i] = false;
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for(uint i = 0; i < 1024; i++) tilevalid[2][i] = false;
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}
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auto PPU::Background::serialize(serializer& s) -> void {
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s.integer(regs.mode);
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s.integer(regs.priority0);
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s.integer(regs.priority1);
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s.integer(regs.tile_size);
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s.integer(regs.mosaic);
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s.integer(regs.screen_addr);
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s.integer(regs.screen_size);
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s.integer(regs.tiledata_addr);
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s.integer(regs.hoffset);
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s.integer(regs.voffset);
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s.integer(regs.main_enable);
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s.integer(regs.sub_enable);
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s.integer(hires);
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s.integer(width);
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s.integer(tile_width);
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s.integer(tile_height);
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s.integer(mask_x);
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s.integer(mask_y);
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s.integer(scx);
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s.integer(scy);
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s.integer(hscroll);
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s.integer(vscroll);
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s.integer(mosaic_vcounter);
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s.integer(mosaic_voffset);
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window.serialize(s);
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}
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auto PPU::Sprite::serialize(serializer& s) -> void {
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s.integer(regs.priority0);
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s.integer(regs.priority1);
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s.integer(regs.priority2);
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s.integer(regs.priority3);
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s.integer(regs.base_size);
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s.integer(regs.nameselect);
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s.integer(regs.tiledata_addr);
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s.integer(regs.first_sprite);
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s.integer(regs.main_enable);
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s.integer(regs.sub_enable);
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s.integer(regs.interlace);
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s.integer(regs.time_over);
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s.integer(regs.range_over);
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for(uint i = 0; i < 128; i++) {
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s.integer(list[i].width);
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s.integer(list[i].height);
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s.integer(list[i].x);
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s.integer(list[i].y);
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s.integer(list[i].character);
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s.integer(list[i].use_nameselect);
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s.integer(list[i].vflip);
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s.integer(list[i].hflip);
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s.integer(list[i].palette);
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s.integer(list[i].priority);
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s.integer(list[i].size);
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}
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s.integer(list_valid);
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s.array(itemlist);
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for(uint i = 0; i < 34; i++) {
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s.integer(tilelist[i].x);
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s.integer(tilelist[i].y);
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s.integer(tilelist[i].priority);
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s.integer(tilelist[i].palette);
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s.integer(tilelist[i].tile);
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s.integer(tilelist[i].hflip);
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}
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s.array(output.palette);
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s.array(output.priority);
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window.serialize(s);
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}
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auto PPU::Screen::serialize(serializer& s) -> void {
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s.integer(regs.addsub_mode);
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s.integer(regs.direct_color);
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s.integer(regs.color_mode);
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s.integer(regs.color_halve);
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s.array(regs.color_enable);
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s.integer(regs.color_b);
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s.integer(regs.color_g);
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s.integer(regs.color_r);
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s.integer(regs.color);
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for(uint i = 0; i < 256; i++) {
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s.integer(output.main[i].color);
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s.integer(output.main[i].priority);
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s.integer(output.main[i].source);
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s.integer(output.sub[i].color);
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s.integer(output.sub[i].priority);
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s.integer(output.sub[i].source);
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}
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window.serialize(s);
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}
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auto PPU::LayerWindow::serialize(serializer& s) -> void {
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s.integer(one_enable);
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s.integer(one_invert);
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s.integer(two_enable);
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s.integer(two_invert);
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s.integer(mask);
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s.integer(main_enable);
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s.integer(sub_enable);
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s.array(main);
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s.array(sub);
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}
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auto PPU::ColorWindow::serialize(serializer& s) -> void {
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s.integer(one_enable);
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s.integer(one_invert);
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s.integer(two_enable);
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s.integer(two_invert);
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s.integer(mask);
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s.integer(main_mask);
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s.integer(sub_mask);
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s.array(main);
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s.array(sub);
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}
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