mirror of https://github.com/bsnes-emu/bsnes.git
71 lines
1.4 KiB
C++
71 lines
1.4 KiB
C++
struct PPU : Thread, public PPUcounter {
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enum : bool { Threaded = true };
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PPU();
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~PPU();
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alwaysinline auto step(uint clocks) -> void;
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alwaysinline auto synchronizeCPU() -> void;
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auto latch_counters() -> void;
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auto interlace() const -> bool;
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auto overscan() const -> bool;
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auto hires() const -> bool;
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auto enter() -> void;
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auto enable() -> void;
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auto power() -> void;
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auto reset() -> void;
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auto scanline() -> void;
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auto frame() -> void;
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auto layer_enable(uint layer, uint priority, bool enable) -> void;
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auto set_frameskip(uint frameskip) -> void;
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auto serialize(serializer&) -> void;
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uint8 vram[64 * 1024];
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uint8 oam[544];
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uint8 cgram[512];
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private:
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uint32* surface;
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uint32* output;
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#include "mmio/mmio.hpp"
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#include "window/window.hpp"
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#include "cache/cache.hpp"
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#include "background/background.hpp"
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#include "sprite/sprite.hpp"
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#include "screen/screen.hpp"
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Cache cache;
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Background bg1;
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Background bg2;
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Background bg3;
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Background bg4;
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Sprite sprite;
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Screen screen;
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struct Display {
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bool interlace;
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bool overscan;
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uint width;
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uint height;
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uint frameskip;
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uint framecounter;
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} display;
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static auto Enter() -> void;
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auto add_clocks(uint clocks) -> void;
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auto render_scanline() -> void;
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friend class PPU::Cache;
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friend class PPU::Background;
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friend class PPU::Sprite;
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friend class PPU::Screen;
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friend class Video;
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};
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extern PPU ppu;
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