bsnes/higan/sfc/alt/ppu-performance/ppu.hpp

71 lines
1.4 KiB
C++

struct PPU : Thread, public PPUcounter {
enum : bool { Threaded = true };
PPU();
~PPU();
alwaysinline auto step(uint clocks) -> void;
alwaysinline auto synchronizeCPU() -> void;
auto latch_counters() -> void;
auto interlace() const -> bool;
auto overscan() const -> bool;
auto hires() const -> bool;
auto enter() -> void;
auto enable() -> void;
auto power() -> void;
auto reset() -> void;
auto scanline() -> void;
auto frame() -> void;
auto layer_enable(uint layer, uint priority, bool enable) -> void;
auto set_frameskip(uint frameskip) -> void;
auto serialize(serializer&) -> void;
uint8 vram[64 * 1024];
uint8 oam[544];
uint8 cgram[512];
private:
uint32* surface;
uint32* output;
#include "mmio/mmio.hpp"
#include "window/window.hpp"
#include "cache/cache.hpp"
#include "background/background.hpp"
#include "sprite/sprite.hpp"
#include "screen/screen.hpp"
Cache cache;
Background bg1;
Background bg2;
Background bg3;
Background bg4;
Sprite sprite;
Screen screen;
struct Display {
bool interlace;
bool overscan;
uint width;
uint height;
uint frameskip;
uint framecounter;
} display;
static auto Enter() -> void;
auto add_clocks(uint clocks) -> void;
auto render_scanline() -> void;
friend class PPU::Cache;
friend class PPU::Background;
friend class PPU::Sprite;
friend class PPU::Screen;
friend class Video;
};
extern PPU ppu;