bsnes/higan/gba/gba.hpp

69 lines
1.6 KiB
C++

#pragma once
#include <emulator/emulator.hpp>
#include <processor/arm/arm.hpp>
namespace GameBoyAdvance {
namespace Info {
static const string Name = "bgba";
static const uint SerializerVersion = 3;
}
}
/*
bgba - Game Boy Advance emulator
authors: byuu, Cydrak
license: GPLv3
project started: 2012-03-19
*/
#include <libco/libco.h>
namespace GameBoyAdvance {
enum : uint { //mode flags for bus read, write:
Nonsequential = 1, //N cycle
Sequential = 2, //S cycle
Prefetch = 4, //instruction fetch (eligible for prefetch)
Byte = 8, //8-bit access
Half = 16, //16-bit access
Word = 32, //32-bit access
Load = 64, //load operation
Store = 128, //store operation
Signed = 256, //sign extended
};
struct Thread {
~Thread() {
if(thread) co_delete(thread);
}
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
auto serialize(serializer& s) -> void {
s.integer(frequency);
s.integer(clock);
}
cothread_t thread = nullptr;
uint frequency = 0;
int clock = 0;
};
#include <gba/memory/memory.hpp>
#include <gba/scheduler/scheduler.hpp>
#include <gba/system/system.hpp>
#include <gba/cartridge/cartridge.hpp>
#include <gba/player/player.hpp>
#include <gba/cpu/cpu.hpp>
#include <gba/ppu/ppu.hpp>
#include <gba/apu/apu.hpp>
#include <gba/video/video.hpp>
}
#include <gba/interface/interface.hpp>