bsnes/higan/gba/cartridge/cartridge.hpp

41 lines
743 B
C++

struct Cartridge {
#include "memory.hpp"
auto loaded() const -> bool;
auto sha256() const -> string;
auto manifest() const -> string;
auto title() const -> string;
struct Information {
string markup;
string sha256;
string title;
} information;
struct Media {
uint id;
string name;
};
vector<Media> memory;
Cartridge();
~Cartridge();
auto load() -> void;
auto unload() -> void;
auto power() -> void;
auto read(uint mode, uint32 addr) -> uint32;
auto write(uint mode, uint32 addr, uint32 word) -> void;
auto serialize(serializer&) -> void;
private:
bool isLoaded = false;
bool hasSRAM = false;
bool hasEEPROM = false;
bool hasFLASH = false;
};
extern Cartridge cartridge;