mirror of https://github.com/bsnes-emu/bsnes.git
da7d9f2662
The source tarball also included empty obj/ and out/ directories which git does not support. byuu says: Project started, so basically everything is new. It's basically a rough skeleton that mimics bsnes project structure. Eventually the src/gameboy folder will be copied into bsnes-official and used by the chip/supergameboy core. The middleware layer (supergameboy/interface) will be merged into a new chip/icd2 folder that will represent direct Super Game Boy emulation in the future. At least, if all goes according to plan. There is a simple GUI that can load ROMs, but do nothing after it. It's not hooked up to ruby yet. There is a basic system class and interface to expose the video/audio/input functions. There is a basic memory bus that doesn't support any MBCs yet. There is a CPU skeleton that only handles easy read/write access to the CPU registers (AF is a really fucked up register.) The core is not hooked up to libco yet, but I intend for it to be, so that I can run the CPU + LCD how I like. If it turns out the LCD+audio is easily enslavable, then I'll probably drop libco and just run it like a regular emulator, using a thread wrapper around it in bsnes only. We'll see. The CPU doesn't actually support any opcodes, and loading a ROM won't actually execute anything. |
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.. | ||
snes | ||
string | ||
Makefile | ||
algorithm.hpp | ||
any.hpp | ||
array.hpp | ||
base64.hpp | ||
bit.hpp | ||
concept.hpp | ||
config.hpp | ||
crc32.hpp | ||
detect.hpp | ||
dictionary.hpp | ||
directory.hpp | ||
dl.hpp | ||
endian.hpp | ||
file.hpp | ||
filemap.hpp | ||
foreach.hpp | ||
function.hpp | ||
input.hpp | ||
lzss.hpp | ||
moduloarray.hpp | ||
platform.hpp | ||
priorityqueue.hpp | ||
property.hpp | ||
random.hpp | ||
serial.hpp | ||
serializer.hpp | ||
sha256.hpp | ||
sort.hpp | ||
static.hpp | ||
stdint.hpp | ||
string.hpp | ||
ups.hpp | ||
utf8.hpp | ||
utility.hpp | ||
varint.hpp | ||
vector.hpp |