bsnes/shaders/ScaleFX.shader/manifest.bml

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input
filter: nearest
program
filter: nearest
format: rgba16f
width: 100%
height: 100%
vertex: scalefx-pass0.vs
fragment: scalefx-pass0.fs
program
filter: nearest
format: rgba16f
width: 100%
height: 100%
vertex: scalefx-pass1.vs
fragment: scalefx-pass1.fs
program
filter: nearest
width: 100%
height: 100%
vertex: scalefx-pass2.vs
fragment: scalefx-pass2.fs
program
filter: nearest
width: 100%
height: 100%
vertex: scalefx-pass3.vs
fragment: scalefx-pass3.fs
program
filter: nearest
width: 300%
height: 300%
vertex: scalefx-pass4.vs
fragment: scalefx-pass4.fs
program
filter: nearest
height: 200%
width: 200%
vertex: advanced-aa.vs
fragment: advanced-aa.fs
output
height: 0
width: 0
filter: linear