mirror of https://github.com/bsnes-emu/bsnes.git
195 lines
3.8 KiB
C++
195 lines
3.8 KiB
C++
struct PPU : Thread, IO {
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static auto Enter() -> void;
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auto main() -> void;
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auto scanline() -> void;
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auto frame() -> void;
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auto refresh() -> void;
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auto step(uint clocks) -> void;
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auto power() -> void;
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//io.cpp
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auto portRead(uint16 addr) -> uint8 override;
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auto portWrite(uint16 addr, uint8 data) -> void override;
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//latch.cpp
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auto latchRegisters() -> void;
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auto latchSprites() -> void;
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auto latchOAM() -> void;
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//render.cpp
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auto renderFetch(uint10 tile, uint3 y, uint3 x) -> uint4;
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auto renderTransparent(bool palette, uint4 color) -> bool;
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auto renderPalette(uint4 palette, uint4 color) -> uint12;
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auto renderBack() -> void;
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auto renderScreenOne() -> void;
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auto renderScreenTwo() -> void;
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auto renderSprite() -> void;
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//serialization.cpp
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auto serialize(serializer&) -> void;
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//state
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struct Pixel {
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enum class Source : uint { Back, ScreenOne, ScreenTwo, Sprite };
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Source source;
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uint12 color;
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};
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uint32 output[224 * 144];
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struct State {
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bool field = 0;
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uint vclk = 0;
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uint hclk = 0;
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Pixel pixel;
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} s;
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struct Latches {
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//latchRegisters()
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uint8 backColor;
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uint1 screenOneEnable;
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uint4 screenOneMapBase;
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uint8 scrollOneX;
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uint8 scrollOneY;
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uint1 screenTwoEnable;
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uint4 screenTwoMapBase;
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uint8 scrollTwoX;
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uint8 scrollTwoY;
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uint1 screenTwoWindowEnable;
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uint1 screenTwoWindowInvert;
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uint8 screenTwoWindowX0;
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uint8 screenTwoWindowY0;
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uint8 screenTwoWindowX1;
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uint8 screenTwoWindowY1;
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uint1 spriteEnable;
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uint1 spriteWindowEnable;
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uint8 spriteWindowX0;
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uint8 spriteWindowY0;
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uint8 spriteWindowX1;
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uint8 spriteWindowY1;
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//latchSprites()
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uint32 sprite[32];
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uint spriteCount = 0;
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//latchOAM()
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uint32 oam[2][128];
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uint oamCount = 0;
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} l;
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struct Registers {
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//$0000 DISP_CTRL
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uint1 screenOneEnable;
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uint1 screenTwoEnable;
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uint1 spriteEnable;
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uint1 spriteWindowEnable;
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uint1 screenTwoWindowInvert;
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uint1 screenTwoWindowEnable;
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//$0001 BACK_COLOR
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uint8 backColor;
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//$0003 LINE_CMP
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uint8 lineCompare;
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//$0004 SPR_BASE
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uint6 spriteBase;
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//$0005 SPR_FIRST
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uint7 spriteFirst;
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//$0006 SPR_COUNT
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uint8 spriteCount; //0 - 128
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//$0007 MAP_BASE
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uint4 screenOneMapBase;
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uint4 screenTwoMapBase;
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//$0008 SCR2_WIN_X0
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uint8 screenTwoWindowX0;
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//$0009 SCR2_WIN_Y0
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uint8 screenTwoWindowY0;
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//$000a SCR2_WIN_X1
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uint8 screenTwoWindowX1;
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//$000b SCR2_WIN_Y1
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uint8 screenTwoWindowY1;
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//$000c SPR_WIN_X0
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uint8 spriteWindowX0;
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//$000d SPR_WIN_Y0
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uint8 spriteWindowY0;
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//$000e SPR_WIN_X1
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uint8 spriteWindowX1;
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//$000f SPR_WIN_Y1
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uint8 spriteWindowY1;
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//$0010 SCR1_X
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uint8 scrollOneX;
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//$0011 SCR1_Y
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uint8 scrollOneY;
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//$0012 SCR2_X
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uint8 scrollTwoX;
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//$0013 SCR2_Y
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uint8 scrollTwoY;
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//$0014 LCD_CTRL
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uint1 lcdEnable = 1;
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uint1 lcdContrast; //WSC only
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uint6 lcdUnknown;
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//$0015 LCD_ICON
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uint1 iconSleep;
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uint1 iconVertical;
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uint1 iconHorizontal;
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uint1 iconAux1;
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uint1 iconAux2;
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uint1 iconAux3;
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//$0016 LCD_VTOTAL
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uint8 vtotal = 158;
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//$0017 LCD_VBLANK
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uint8 vblank = 155;
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//$001c-001f PALMONO_POOL
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uint4 pool[8];
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//$0020-003f PALMONO
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struct Palette {
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uint3 color[4];
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} palette[16];
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//$00a2 TMR_CTRL
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uint1 htimerEnable;
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uint1 htimerRepeat;
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uint1 vtimerEnable;
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uint1 vtimerRepeat;
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//$00a4,$00a5 HTMR_FREQ
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uint16 htimerFrequency;
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//$00a6,$00a7 VTMR_FREQ
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uint16 vtimerFrequency;
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//$00a8,$00a9 HTMR_CTR
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uint16 htimerCounter;
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//$00aa,$00ab VTMR_CTR
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uint16 vtimerCounter;
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} r;
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};
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extern PPU ppu;
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