bsnes/higan/ws/interface/interface.cpp

166 lines
4.0 KiB
C++

#include <ws/ws.hpp>
namespace WonderSwan {
Settings settings;
#include "wonderswan.cpp"
#include "wonderswan-color.cpp"
#include "pocket-challenge-v2.cpp"
auto Interface::displays() -> vector<Display> {
Display display;
display.type = Display::Type::LCD;
display.colors = 1 << 12;
display.width = 224;
display.height = 144;
display.internalWidth = 224;
display.internalHeight = 144;
display.aspectCorrection = 1.0;
display.refreshRate = 3'072'000.0 / (159.0 * 256.0);
if(settings.rotateLeft) {
swap(display.width, display.height);
swap(display.internalWidth, display.internalHeight);
}
return {display};
}
//todo: the WonderSwan and PocketChallengeV2 interfaces should be generating grayscale shades
//instead, the PPU is currently selecting grayscale shades from the WonderSwanColor palette
auto Interface::color(uint32 color) -> uint64 {
uint b = color.bits(0, 3);
uint g = color.bits(4, 7);
uint r = color.bits(8,11);
uint64_t R = image::normalize(r, 4, 16);
uint64_t G = image::normalize(g, 4, 16);
uint64_t B = image::normalize(b, 4, 16);
if(settings.colorEmulation) {
R = (r * 26 + g * 4 + b * 2);
G = ( g * 24 + b * 8);
B = (r * 6 + g * 4 + b * 22);
R = image::normalize(min(480, R), 9, 16);
G = image::normalize(min(480, G), 9, 16);
B = image::normalize(min(480, B), 9, 16);
}
return R << 32 | G << 16 | B << 0;
}
auto Interface::ports() -> vector<Port> { return {
{ID::Port::Hardware, "Hardware"}};
}
auto Interface::devices(uint port) -> vector<Device> {
if(port == ID::Port::Hardware) return {
{ID::Device::Controls, "Controls"}
};
return {};
}
auto Interface::inputs(uint device) -> vector<Input> {
using Type = Input::Type;
if(device == ID::Device::Controls) return {
{Type::Hat, "Y1" },
{Type::Hat, "Y2" },
{Type::Hat, "Y3" },
{Type::Hat, "Y4" },
{Type::Hat, "X1" },
{Type::Hat, "X2" },
{Type::Hat, "X3" },
{Type::Hat, "X4" },
{Type::Button, "B" },
{Type::Button, "A" },
{Type::Control, "Start"}
};
return {};
}
auto Interface::loaded() -> bool {
return system.loaded();
}
auto Interface::hashes() -> vector<string> {
return {cartridge.hash()};
}
auto Interface::manifests() -> vector<string> {
return {cartridge.manifest()};
}
auto Interface::titles() -> vector<string> {
return {cartridge.title()};
}
auto Interface::save() -> void {
system.save();
}
auto Interface::unload() -> void {
save();
system.unload();
}
auto Interface::power() -> void {
system.power();
}
auto Interface::run() -> void {
system.run();
}
auto Interface::serialize() -> serializer {
system.runToSave();
return system.serialize();
}
auto Interface::unserialize(serializer& s) -> bool {
return system.unserialize(s);
}
auto Interface::cheats(const vector<string>& list) -> void {
cheat.assign(list);
}
auto Interface::cap(const string& name) -> bool {
if(name == "Blur Emulation") return true;
if(name == "Color Emulation") return true;
if(name == "Rotate Display") return true;
return false;
}
auto Interface::get(const string& name) -> any {
if(name == "Blur Emulation") return settings.blurEmulation;
if(name == "Color Emulation") return settings.colorEmulation;
if(name == "Rotate Display") return settings.rotateLeft;
return {};
}
auto Interface::set(const string& name, const any& value) -> bool {
if(name == "Blur Emulation" && value.is<bool>()) {
settings.blurEmulation = value.get<bool>();
Emulator::video.setEffect(Emulator::Video::Effect::InterframeBlending, settings.blurEmulation);
return true;
}
if(name == "Color Emulation" && value.is<bool>()) {
settings.colorEmulation = value.get<bool>();
Emulator::video.setPalette();
return true;
}
if(name == "Rotate Display" && value.is<bool>()) {
settings.rotateLeft = value.get<bool>();
Emulator::video.setEffect(Emulator::Video::Effect::RotateLeft, settings.rotateLeft);
return true;
}
return false;
}
}