mirror of https://github.com/bsnes-emu/bsnes.git
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
#include <pce/pce.hpp>
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namespace PCEngine {
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PSG psg;
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#include "io.cpp"
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#include "channel.cpp"
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#include "serialization.cpp"
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auto PSG::Enter() -> void {
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while(true) scheduler.synchronize(), psg.main();
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}
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auto PSG::main() -> void {
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static const uint5 volumeScale[16] = {
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0x00, 0x03, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f,
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0x10, 0x13, 0x15, 0x17, 0x19, 0x1b, 0x1d, 0x1f,
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};
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uint5 lmal = volumeScale[io.volumeLeft];
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uint5 rmal = volumeScale[io.volumeRight];
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double outputLeft = 0.0;
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double outputRight = 0.0;
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for(auto C : range(6)) {
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uint5 al = channel[C].io.volume;
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uint5 lal = volumeScale[channel[C].io.volumeLeft];
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uint5 ral = volumeScale[channel[C].io.volumeRight];
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uint5 volumeLeft = min(0x1f, (0x1f - lmal) + (0x1f - lal) + (0x1f - al));
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uint5 volumeRight = min(0x1f, (0x1f - rmal) + (0x1f - ral) + (0x1f - al));
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channel[C].run();
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if(C == 1 && io.lfoEnable) {
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//todo: frequency modulation of channel 0 using channel 1's output
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} else {
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outputLeft += channel[C].io.output * volumeScalar[volumeLeft];
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outputRight += channel[C].io.output * volumeScalar[volumeRight];
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}
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}
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stream->sample(sclamp<16>(outputLeft) / 32768.0, sclamp<16>(outputRight) / 32768.0);
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step(1);
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}
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auto PSG::step(uint clocks) -> void {
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Thread::step(clocks);
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synchronize(cpu);
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}
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auto PSG::power() -> void {
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create(PSG::Enter, system.colorburst());
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stream = Emulator::audio.createStream(2, frequency());
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stream->addFilter(Emulator::Filter::Order::First, Emulator::Filter::Type::HighPass, 20.0);
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io = {};
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for(auto C : range(6)) channel[C].power(C);
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double level = 32767.0 / 6.0 / 32.0; //max volume / channels / steps
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double step = 48.0 / 32.0; //48dB volume range spread over 32 steps
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for(uint n : range(31)) {
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volumeScalar[n] = level;
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level /= pow(10.0, step / 20.0);
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}
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volumeScalar[31] = 0.0;
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}
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}
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