mirror of https://github.com/bsnes-emu/bsnes.git
3353efd3a1
byuu says: Changelog: - bsnes: - added full input mapping support (multi-mapping, digital+analog inputs, rumble, hotkeys, etc) - can now load multi-part games (eg Super Game Boy) from the command-line - added recent games menu with list clear function; supports multi-part games (sorting logic incomplete) - added automatic binding of gamepads on new configuration files - added view scaling support with aspect correction, overscan cropping, and integral scaling modes - added video shader support - added status bar (can be hidden) - added save states (both menu and hotkeys) - added fullscreen mode support - added support for loading compressed (ZIP) archives for any supported media type (SNES, GB, etc) - added frame counter - added auto-memory saving - added pause / block-input modes when main window loses focus - added --fullscreen command-line option to start bsnes in fullscreen mode - added input settings panel - added hotkeys settings panel - added path settings panel (paths aren't actually used set, but can be assigned) - higan: fixed macOS install rule [Sintendo] - higan: minor UI code cleanups - nall: renamed Processor to Architecture to fix macOS builds [Sintendo] Yeah, you read right: recent games menu, path settings. And dynamic rate control + screensaver suppression is on the todo list. I'm not fucking around this time. I really want to make something special here. |
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