bsnes/higan/fc/system/system.hpp

45 lines
1.2 KiB
C++

struct System {
enum class Region : uint { NTSCJ, NTSCU, PAL };
auto loaded() const -> bool { return information.loaded; }
auto region() const -> Region { return information.region; }
auto frequency() const -> double { return information.frequency; }
auto run() -> void;
auto runToSave() -> void;
auto load(Emulator::Interface*) -> bool;
auto save() -> void;
auto unload() -> void;
auto power(bool reset) -> void;
auto init() -> void;
auto term() -> void;
//serialization.cpp
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto serialize(serializer&) -> void;
auto serializeAll(serializer&) -> void;
auto serializeInit() -> void;
private:
Emulator::Interface* interface = nullptr;
struct Information {
bool loaded = false;
Region region = Region::NTSCJ;
double frequency = Emulator::Constants::Colorburst::NTSC * 6.0;
string manifest;
} information;
uint _serializeSize = 0;
};
extern System system;
auto Region::NTSCJ() -> bool { return system.region() == System::Region::NTSCJ; }
auto Region::NTSCU() -> bool { return system.region() == System::Region::NTSCU; }
auto Region::PAL() -> bool { return system.region() == System::Region::PAL; }